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1.4.1: Goodie Pack #2 - 06/10/20[edit | edit source]

We continue with another themed package of assets after Atlantis, this time expanding the Egyptian theme. New enemies and mummy wraps set enable you to experience some serious tomb raiding, bronze armor and weapon set to let you arm yourself as the warrior of ancient empires and all these are also getting ready to enter the Exploration world in Update 1.5 😊




[YLD-25991] Fixed: Editor: Game Logic panel - filter dropdown missing translations

[YLD-26411] Fixed: VS: "Screen shake" did not work when no sound effect was chosen

[YLD-26108] Fixed: VS: Firing cannons through script did not work

[YLD-26351] Fixed: VS: Removed random puzzles visible in the background of the left panel

[YLD-26125] Fixed: VS: disappearing texts when renaming variables or changing literals

[YLD-25735] Fixed: Editor: rotation widget did not always show the nearest octant to the camera

[YLD-26304] Fixed: Editor: saving could stop to work when you tried to save a game through the menu panel.

[YLD-26184] Fixed: Editor: animated objects in the animated group were not always animated in exported game.

And more...

Click to expand older changelogs:


    Editor improvements

    • Custom controls can now be shared in compositions between players and scenarios as they've been implemented as a Game Logic.
    • New Game Logic - Data set, allowing import of spreadsheet data
    • Data will imported from external csv file
    • Allowing pivot placement selection in entity group and weld
    • Various smaller improvements to the overall creator flow
    • Such as opening settings from the editor
    • Quality of life features while scripting
    • Improving many instances of slow UI loading speedCh
    • Making publishing of an exported game more intuitive
    • Optimized manipulation of water volumes and improved their ocean proximity detection
    • Optimized terrain/water generation based on water volumes
    • Ability to disable item drop on any entity
    • Ability to add resistances to clothing effectively making them into armor
    • Added more properties to explosives such as radius, damage and time to explode

    Terrain tool improvements

    • Various improvements to the terrain tools should make terrain sculpting easier
      • Allowed underwater terrain painting
      • Terrain painting merged with Terrain tools in the editor
      • Any underwater terraforming (uncovering water from its sides or bottom) disabled within gameplay (by a shovel, spade, rake, pick, mining drill, terraformer, bomb, etc.)
      • Performance optimizations

    Visual scripting improvements

    • General Visual Scripting facelift greatly improving navigation while scripting.
      • Search improvements
      • Scripting UI improvements

    Scenario optimization stats

    • New set of tools / indicators that will help the creators to optimize their games to run on Mobile devices immensely.
      • Displaying memory consumption and scene complexity


    • New multiplayer functionality available for Creators via Visual scripting
      • enhances the ability to transfer players from one multiplayer game to another via aggregating the players from several different servers instead of one
      • dynamically spawns new servers depending on the number of players requesting the target game.

    Audio improvements

    • Adding new music tracks available for creators.
    • More sound possibilities added into visual scripting.
    • Improving acoustics in interiors and exteriors.

    General Improvements

    • Nitrado User Dedicated Servers - Allowing management of rented servers directly on Nitrado website without the need to launch the game.
      • NOTE: Feature is ready but waiting on Nitrado to launch
    • Skill improvements - making the skills a bit easier to setup in the editor
      • Example of skills for editor added

    New creatures

    Shooting improvements

    Main menu overhaul

    • Improving the layout of the main menu. Adding game categories to make searching for a game easier.

    Improved message system

    • New Message system has been created for better communication between players: sending messages even if they are offline, the ability to pin messages and receive news from developers.

    Creators Club

    • Creators club allows you to monetize your creations on the workshop and cash in on your creativity investment
      • Members of the Creators club are rewarded with unique in-game items and pet worthy of their status


    Atlantean Set

    Firing weapons



    Added: Skills example scenario

    [YLD-24877] Editor: Gameplay settings - adding options to turn off default item drop

    [YLD-25246] Added option to set resistances on clothes

    [YLD-25245] Added: additional custom properties for Timed Explosives

    [YLD-25068] Added: Game settings option to show/hide energy lines. The lines are always visible when holding energy linker tool.

    [YLD-24843] Added: game entries into the Editor menu

    [YLD-21170] Added: VS: a new tile Is Item to check that target object is an item (can be in an inventory)

    [YLD-24190] Added: VS: 3 script tiles to add Worn particles to items. (equipment)

    [YLD-24912] Added: VS: You can now listen Entity label events in Event listeners

    [YLD-24671] Added: seeds can be planted in flower pots

    [YLD-24878] Added: Editor: special attacks modifiers to properties of melee weapons

    [YLD-25142] Added: VS: For each array in another array

    [YLD-25061] Tweaked: Editor: optimized object properties window for list of entities in Entity label and for list of game logic objects in Game logic label

    Added: new inventory container for storing tools - TOOLBOX

    [YLD-24839] Tweaked: VS: script tiles Min, Max, Push array, Concatenate array, Concatenate string can have variable number of arguments

    [YLD-24819] Added: Editor: Entity templates can reference original entity and use its state on game export

    [YLD-21223] Added: slider in object properties for stack count

    [YLD-24382] Added: VS: Get players and Get single player (only for single player games) script tiles

    [YLD-25542] Tweaked: Disable AI pathfinding dialog text

    [YLD-25482] Tweaked: Editor: default mobile button position for custom triggers is the one which is the least used

    [YLD-25409] Tweaked: VS: Items in script tile contexts menu are now sorted alphabetically

    Tweaked: Lowered rhino mount speed

    [YLD-25065] Tweaked: Editor: deep profiling results had a lot of unnecessary indentation levels

    [YLD-20957] Tweaked: Incoming maintenance notifications are now displayed both in chat and as a notification.

    Tweaked: faster walk cycle for directional animations

    [YLD-24688] Tweaked: VS: "Widget ID" tiles used in "Get widget" tile are filtered to show only widgets available in Game logic referenced in "Custom UI" argument

    [YLD-21504] Tweaked: Editor: you can now unweld multiple selected entity welds with one click

    [YLD-24537] Tweaked: Editor: special value -1 in repeat count/execution limit for Trigger zones/Event listeners is now hidden to you

    [YLD-24476] Tweaked: Editor: whole toggle line is clickable in object properties

    Tweaked: Editor: default sound in Sound effect game logic is now "fire loop"


    [YLD-26056] Fixed: Editor: severing energy links in editor was not always possible to do on both sides of the connection

    [YLD-24577] Fixed: Codex: Incorrect hotkey definition for dismount action and summon animal

    [YLD-25763] Fixed: Lighting ball particle did not render all it's parts after game save/load

    [YLD-25769] Fixed: VS: Remove from skill list did not work (it tried to add provided skill instead)

    [YLD-24320] Fixed: regenerate ocean tool floods only edited chunks of terrain

    [YLD-25631] Fixed: NPC templates should now have their skin color rendered correctly

    [YLD-25603] Fixed: When dynamite would be lit, it would be possible to pick it up and try to lit it again. That would result in an exception.

    [YLD-25001] Fixed: Car Element placing sound would be played when car would be assembled/disassembled.

    [YLD-25086] Fixed: Bug of stand up sound while sitting on a passenger chair of an vehicle.

    [YLD-24165] Fixed: When swimming underwater, player should not encounter missing triangles of water near the edge of the screen anymore

    Fixed: Multiplayer: New game accounts with no friends and no whisper history would not appear in Current game session overview.

    [YLD-25573] Fixed: Sleeping: Player can sleep alone on multiplayer server because of infinite sleep and other player sees time passing fast

    [YLD-21227] Fixed: Editor: Current HP of an entity can be set to a negative value

    [YLD-25580] Fixed: Count with using rational numbers does not work in languages using "decimal comma" instead of "decimal point".

    [YLD-25531] Fixed: VS: Entities in groups are losing referenced instructions from global storage when saved in composition

    [YLD-25154] Fixed: Cancelling a pending sleep would lead into various unexpected problems such as wrong UI hints and potentially breaking multiplayer.

    [YLD-23022] Fixed: Fixed item previews to contain particle effects again for items that have continuously emitted particles (e.g., Ylandium Generator)

    [YLD-25446] Fixed: Universal games downloaded from your sharegames or rented server could not be opened in Genesys for editing.

    [YLD-25448] Fixed: Sometimes energy network connection would work incorrectly and supply power to devices that are not connected to energy source

    [YLD-25446] Fixed: Universal games downloaded from your sharegames or rented server could not be opened in Genesys for editing.

    [YLD-25432] Fixed: VS: Some events generated in user script code in On player connected event were not caught by Event listeners (eq. On Equip)

    [YLD-8048] Fixed: Items: if you cut rubber tree, you can extract rubber indefinitely

    [YLD-17509] Fixed: VS: you get now proper message when trying to work with Entity storage data of destroyed entity.

    [YLD-24667] Fixed: Incorrect message is shown to the user when trying to link to a Bohemia account with too many incorrect tries.

    [YLD-25433] Fixed: Blueprints: blocks can be placed in unfinished blueprint

    [YLD-25435] Fixed: An issue where you couldn't place anything on vehicles from blueprints that you cancelled, until you reloaded the save.

    [YLD-20249] Fixed: Hotbar : Placing mode is cancelled after you open and close escape menu

    [YLD-22116] Fixed: Rhinoceros unnaturally bend their neck

    [YLD-25418] Fixed: Editor: Disabling trigger zone when entity was inside and then enabling it when entity was already outside of the trigger zones triggered wrongly "On trigger exit"

    [YLD-25066] Fixed: some random encounters spawn in each other

    [YLD-24433] Fixed: Forced Camera FOV affects the editor camera, but not the camera preview

    [YLD-23452] Fixed: some old explore saves get stuck on loading

    [YLD-25410] Fixed: Editor: a visual issue with an universal game bounds when a camera was under water

    [YLD-25201] Fixed: Editor: disabling/enabling animated trigger zones could make them stop to work

    [YLD-25394] Fixed: Editor: Referencing a Particle template in Entity's script could cause that the Particle template was not visible in editor

    [YLD-23814] Fixed: Camera : dismounting of animal can place camera under terrain or behind wall

    [YLD-25380] Fixed: Main menu - Editor - search did not work

    [YLD-24871] Fixed: Get ID button doesn't work

    [YLD-24979] Fixed: VS: On killed event is now called after entity is set to be dead (you were able to "kill it" several times)

    [YLD-24844] Fixed: compositions with entity welds using glowing colors could not be placed

    [YLD-24904] Fixed: VS: Entity label was not detach from an entity on its destruction if the label was attached to it in different stage (attached to seedling and failed to detached from "same" young orchid)

    Fixed: If you uploaded a creation to the workshop through the game, but didn't publish it in the last step, following uploads wouldn't show the "Quick upload" button.

    [YLD-24832] Fixed: VS: Not triggered Delay instruction on destroyed game logic objects could prevent a game to be saved

    [YLD-14184] Fixed: Custom interactions: sometimes was particle played at character's feet

    [YLD-24795] Fixed: Editor: Multieditation of different type of objects with "Damage multiplier" broke object properties window until restarting a game.

    [YLD-24764] Fixed: VS: "On attack range" event disappeared from an event list on fire arms

    [YLD-24719] Fixed: Editor: setting parameters of equipped weapon did not work

    [YLD-22941] Fixed: Building: placing animal does not collide with vehicles

    [YLD-18916] Fixed: Igniting gunpower keg in the cave wall makes it explode onto the top of elevated terrain

    [YLD-24687] Fixed: heavy attack weapon particle was played only once

    [YLD-24667] Fixed: Account link: incorrect messages when account is locked due multiple invalid attempts

    [YLD-24310] Fixed: Camera: It's possible to see through cave walls when mounted on animal

    [YLD-23952] Fixed: random encounters can spawn on a cave entrance

    [YLD-24617] Fixed: Editor: changing sound/particle from/to instant did not keep set data

    [YLD-24604] Fixed: instant particles on skill time line were played together

    Fixed: VS: Get "Energy Port Count" tile could not be used in expressions

    Fixed: Editor: changing position or rotation of objects in Entity template could cause an error

    [YLD-15728] Fixed: Blueprints: Player can place blueprint in other players barrier

    [YLD-19803][YLD-24319] Fixed: VS: attached entity labels by script were not persistent through save/load

    Fixed: VS: writing a new script text to userscript.js is not considered in profiler time

    [YLD-24366] Fixed: If you launched Ylands via a manually created shortcut to Ylands.exe, output_log would be created into AppData instead of the game folder.

    [YLD-22809] Fixed: custom pet names are not saved correctly

    [YLD-24260] Fixed: Editor: undo for placing second helm/anchor lever on boat did not return the origin helm/anchor lever

    [YLD-24323] Fixed: Collision detection issues of rotated block shape trigger zone with entities with block colliders.

    [YLD-24097] Fixed: VS: entity storage data were lost for objects changed in time (blazing to slowly burning workstation for example) after a change


    Smile Sticker

    Angry Smile Sticker

    Crazy Smile Sticker

    Moustache Sticker

    Star Glasses

    Crazy Glasses

    Alien Glasses

    Pineapple Grenade

    Banana Pistol

    Pump-Action Corngun

    New music track


    [YLD-24795] Fixed: Editor: Multieditation of different type of objects with "Damage multiplier" broke object properties window until restarting a game.

    [YLD-24719] Fixed: Editor: setting parameters of equipped weapon did not work

    [YLD-24904] Fixed: VS: Entity label was not detach from an entity on its destruction if the label was attached to it in different stage (attached to seedling and failed to detached from "same" young orchid)

    [YLD-24764] Fixed: VS: "On attack range" event disappeared from an event list on fire arms

    [YLD-24844] Fixed: compositions with entity welds using glowing colors could not be placed

    [YLD-24667] Fixed: Account link: incorrect messages when account is locked due multiple invalid attempts

    Fixed: Editor - Environment - tooltip Fixed: Editor - Game Settings - Global Ambience tooltip

    Fixed: If you uploaded a creation to the workshop through the game, but didn't publish it in the last step, following uploads wouldn't show the "Quick upload" button.


    Editor Improvements

    • NPC Templates
    • Custom Skills
    • Visual Scripting Graphical Overhaul
    • Game Storage Improvements
    • Screen shake option in Visual Scripting
    • Custom Controls Update
    • New Events in Event Listener
    • Camera Preview
    • Two new AI control instructions
    • Fixed several bugs which were causing Scripts to stop working on DS

    Water Improvements

    • Water volume tools - add bodies of water in the Editor, water volume game logic, regenerating ocean surface
    • Scuba Diving Equipment

    Underwater Random Encounters

    • Encounters with randomly generated and respawning resources on the ocean floor

    Taming and riding more animals

    • Taming system overhaul
    • More animals can be tamed and ridden now
    • New options to pet animals, milk goats, and shear sheep

    Terraforming Improvements

    • Changes for Flatten and Smooth
    • UI refreshed

    Scripting examples in the Editor Wizard

    • Scenarios showcasing basic scripting

    Actor Particles

    Effects visible on clothing and NPC actors Shooting and Throwing Improvements

    Basic Shapes

    • Adjustable shapes made of basic building blocks for more creative freedom

    Audio Improvements

    • Two new music tracks for the Editor
    • Ambient sound override

    Map Changes

    Mobile UI Improvements

    Screenshot System

    Compass for Random Encounters

    New Music Tracks


    Sea Wooden Chest

    Sea Metal Chest

    Giant Clam Chest

    Wooden Lever

    Stone Lever


    Stone Valve

    Iron Valve

    Wooden Valve

    Milking Bucket

    Sheep Shears

    Sheep Wool

    Small Rock

    Medium Rock

    Large Rock

    Animal Pen

    Glowing Coral (3x)

    Iron Button (5x)

    Plastic Button (5x)

    Stone Button (5x)

    Scuba Helmet

    Scuba Mask

    Scuba Snorkel


    Goat Bait

    Sheep Bait

    Camel Bait

    Ostrich Bait

    Boar Bait

    Rabbit Bait

    Deer Bait

    Crab Bait

    Monitor Lizard Bait

    Penguin Bait

    Big Cat Bait

    Bear Bait

    Wolf Bait

    Hyena Bait

    Honeybadger Bait

    Rhino Bait

    Mutated Animal Bait

    Horse Bait

    Pixel Cube

    Breathing Sack

    Iron Air Tank

    Zirconium Air Tank

    Steam Ship

    Shipwreck (7x)

    Iron War Pick

    Stone War Pick

    Thick Tom Cannon

    Wooden Lance

    Small Iron Gate

    Maya Hat

    Maya Skirt

    Maya Tunic

    Maya Shoes

    Steel Ladder

    Steel Ship Helm

    Anchor Lever

    Hawaii Pizza Part

    Hawaii Pizza Slice

    Small Wooden Fence (5x)

    Steam Ship Hull Aft

    Steam Ship Hull Fore

    Wooden Golem


    [YLD-23699] Added: Editor: Snap Angles option for the terrain Add/Remove/Flatten which ensures the orientation of an operation to be strictly horizontal or vertical

    [YLD-22787] Added: Editor: Direction lock option for the terrain Add/Remove/Flatten. The chosen direction of a terraforming operation remains fixed during the operation

    [YLD-22709] Added: Terrain Paint overhauled into a volumetric operation. This allows painting arbitrarily oriented terrain without any omitted spots

    [YLD-22786] Added: Terrain Flatten overhauled into a volumetric operation. This allows to flatten arbitrarily oriented terrain like walls and ceilings, make ramps, etc.. Supports the intensity setting in the editor

    [YLD-22788] Added: Terrain Add/Remove/Flatten/Smooth/Paint now use 2D brushes (circle/square) oriented accordingly to the slope of the pointed terrain

    [YLD-22786] Added: Terrain Smooth overhauled into a volumetric operation - can now smooth any surfaces like walls and ceilings; uses the 2D oriented brushes; supports the intensity setting in the editor

    [YLD-23832] Added: Editor: option to disable killme/setpve commands in custom game

    [YLD-23722] Added: VS: Overlap sphere/block/capsule tiles

    Added: Icons for editor

    Added: Particles - Fire Ball, Frost Ball, Lightning Ball

    Added: New underwater particle effects - School of fish, School of fish Big, Rising Bubbles

    [YLD-23155] Tweaked: Make all building blocks unpickable by default

    [YLD-23825] Tweaked: Editor: creatures are frozen in more natural pose

    [YLD-23787] Tweaked: Friends: If you reject another player's friend request, the said player will no longer receive a notification informing them about the rejection.

    [YLD-23769] Tweaked: Editor: custom resistance can be now between 0 - 1 000 000 (which is max damage number)

    [YLD-22948] Tweaked: Editor: item stored in first inventory slot in Player role is now first active item in a game

    Tweaked: Editor: in language using decimal comma there was an issue that in properties there was comma but you were able to fill only numbers with decimal point (now shows/input numbers with decimal point always)

    Tweaked: Rented Servers: Trying to turn on expired server results in Server subscription has expired error instead of generic Could not complete backend task.

    Tweaked: Faster steps in walk cycle animation


    [YLD-24119] Fixed: Editor: scaling of lightning particle (not all parts of the particle were scaled -> you may need to adjust position of already used lightning particles with scale different from 1.0)

    [YLD-24083] Fixed: Editor: position and rotation animator references inside entity templates are not stored for newly created in compositions

    [YLD-24011] Fixed: Editor: created composition from cloned objects could have inside game logic objects from the original objects

    [YLD-23696] Fixed: Editor: Undo/redo of deleting objects did not contain change of selection

    [YLD-23937] Fixed: Editor: indestructible items were still breakable/destroyable through Item detail window

    [YLD-23750] Fixed: Editor: rapid camera movement after big FPS drops

    [YLD-22130] Fixed: Editor: Animated spawn point spawns player at 0,0,0.

    [YLD-23668] Fixed: Editor: Copy of custom camera referencing any object was referencing always original object

    [YLD-11717] Fixed: Editor: Undo of deleting Spawn point referenced in other game logic objects did not recover those references

    Fixed: Editor: Ai Behaviour - Patrol with empty Reference points prevented to test it without any notification

    [YLD-23727] Fixed: VS: games using Game logic storages could break a game on DS after a while

    [YLD-23700] Fixed: VS: deleted Game variables were not correctly refreshed in VS window

    [YLD-23670] Fixed: VS: saved "delayed functions" in save game could break a save game.

    Fixed: VS: in some cases both custom and default action were performed on PC. Now custom action always overrides the default one on both PC and mobile.

    [YLD-23889] Fixed: Friends: If you invited a player to your clan and then dismantled the clan before the player managed to accept the invitation, you could no longer invite them to another clan until you restarted the whole game.

    [YLD-24165] Fixed: There should not be temporary holes in the ocean while loading new blocks while traveling on the sea or swimming underwater

    [YLD-23256] Fixed: Golden pebble from gold pouch can be duplicated after trading

    [YLD-23002] Fixed: In some cases particle effects with custom textures were not visible

    [YLD-24094] Fixed: Microsoft Store version of the game should now display Bohemia Interactive logo correctly upon startup

    [YLD-26924] Fixed: Distant ocean tiles should not make visual artifacts anymore on shores of Ylands when the player is underwater

    [YLD-23899] Fixed: Quick workshop upload would unpublish the creation.

    [YLD-23761] Fixed: An issue where if we added new recipes into the game, they would not show in older Sandbox saves (or any other game modes where you should have access to everything) unless you'd found some of the needed ingredients.

    [YLD-23469] Fixed: An issue where if you built and connected a tesla coil and then went to another island and built a new tesla coil, the second tesla coil would be able to shoot even without being connected to a source of energy and even after destroying it.

    [YLD-23646] Fixed: Genesys playtest should show clear weather preset correctly now

    [YLD-23418] Fixed: Add friend button appears when removing someone from a clan

    [YLD-23672] Fixed: When joining a server with scenario that is no longer available, the user would get a generic "Unspecified error"

    [YLD-18767] Fixed: Items: Festive ornament can not be stacked together

    [YLD-23272] Fixed: Server saves sometimes get swapped for a different save.

    [YLD-21874] Fixed: Chat system would sometimes disconnect for no apparent reason and would not reconnect until the whole game was restarted.

    [YLD-24309] Fixed: A memory leak when operating a workstation without opening its GUI.

    Fixed: Editor export or playtest no longer clears available remove steps for rest of session.

    Fixed: An issue where if you had above 100 blocked users, the game would be stuck in an endless loop.



    [YLD-23010] Tweaked: Default in-game editor playtest profile is now PC.

    [YLD-23094] Fixed: Editor: Fixed an issue where you couldn't export a scenario which belongs to a deleted game set.

    [YLD-22224] Fixed: Editor: Projection tables should not be deletable in the editor

    [YLD-23097] Fixed: Editor: entity templates did not support NPCs with item in hands with custom particles

    [YLD-22690] Fixed: Editor: Animated trigger zones listening to "any player" get triggered by NPCs

    [YLD-23038][YLD-23042] Fixed: Editor: non-unique items created in 1.2 could have been handled as unique one and it break some features (new export to workshop will be needed if you exported game in 1.2, 1.2.1 to workshop)

    [YLD-22643] Fixed: Blueprints: Client has a collision with blueprint ghost.

    [YLD-22527] Fixed: Blueprints: Blueprint build preview collides with players/vehicles

    [YLD-22381] Fixed: VS: scripts on fire-based entities could caused an error when setting them to fire

    [YLD-23052] Fixed: Having a gamepad with bad deadzones should not interfere with placing blocks in Genesys anymore

    [YLD-23000] Fixed: It should get dark when the player is inside a cave again

    [YLD-22831] Fixed: Some older saves/compositions/scenarios having broken ship parts (mast/anchor/helm/wind indicator).

    [YLD-22493] Fixed: Multiplayer lobby was showing server name instead of scenario name.


    • Editor improvements
      • New editor UI
      • 3D selection tool - possibility to select objects via a 3D box
      • Random rotation while placing - allows placing entites with random rotation (useful for trees, plants, etc..)
      • Improved terrain tools - Stamp mode, optimizations.
    • Advanced particle editing/coloring
      • Ability to customize particle effects and attach them to entities.
      • New type of Game logic for editor - Particle template that will allow players to customize the particle effect and reference it in entities/visual scripting.
      • New type of Game logic for editor - Melee attack effect allows editing trail effects for each attack.
    • New NPC heads
      • Ability to set up different heads for NPCs to differentiate from humans (first present: elven heads)
    • Ability to recolor NPC's skin
      • NPC's skin can now be set to a variety of different colors (in editor)
    • Ability to test games on PC to check, what they will look like on mobile platform
      • Allow to test the game in the editor as if it was run on mobile device - with precompiled terrain and mobile UI
      • Accessible via playtest options
    • Audio library - new music tracks
      • New music tracks creators can use in their games via visual scripting, overriding default music.
    • Enhancement of UI elements library
      • Added a variety of sprites for UI customization.
    • Advanced damage/heal numbers
      • More options and effects for showing customs texts and sprites above entities.
    • Publish game within editor
      • Players are able to upload their creations to the workshop more easily, without having to handle any files.
      • When creation is ready to upload, the browser will open automatically and players only have to click "publish."
    • RPG templates
      • Compositions available in the workshop that show examples of scripting of basic RPG features in the ylands editor.
      • Leveling and Quest system, Monster spawner and Shop.
    • RPG compositions
      • Dozens of new compositions will help you create your fantasy RPG (they can be indetified by "RPG" prefix)
    • New Random Encounters
      • Couple of new REs with new assets and enemies
    • New Fauna in Exploration
    • Avatar Log Out Fix
      • Allows players to hide logged out players on servers. so they can avoid overcrowded spawn points


    Stone Giant



    Ylandium Golem

    Mutated Golem (3)

    Wooly Rhino

    Fantasy Door (4)

    Stained Glass Windows (4)

    Stone Pillar (3)

    Stone Window

    Stone Railing (2)

    Wooden Pillar (3)

    Brick Pillar (2)

    Iron Crown and Gold Crown

    Fantasy Hat

    Charmer Hat

    Barbute Helmet

    Bard Robe

    Bard Skirt

    Bard Boots

    Nobleman Caftan

    Nobleman Pants

    Nobleman Boots

    Elven Tunic

    Elven Pants

    Elven Boots

    Elven Helmet

    Elven Armor

    Elven Armor Pants

    Elven Armor Boots

    Golden Chest

    Round Carpet

    Fancy Carpet

    Wooden Bed

    Helmet Banner

    Symbol Banner

    Wooden Table

    Wooden Chair

    Massive Stool


    Wooden Cabinet (2)

    Book Pedestal

    Chandelier with Candles

    Chandelier with Lamps

    Runes (24)

    Buttons (3)

    Demon Statue

    Steel Spear

    Elven Spear

    Beastbane Spear

    Iron Staff

    Crystal Staff

    Shaman Staff

    Gold Staff

    Elven Spear

    Elven Bow

    Feather Pen (2)

    Feather Hat


    [YLD-21818] Added: Editor: Terrain stamping

    [YLD-21640] Added: Timed text and sprite display above entities which can be used to display received damage (or any other information) without overriding the previously displayed value

    [YLD-22018] Added: Editor: In-game editor now supports playtesting game modes with visuals corresponding to PC (same as until now), mobile-high and mobile-low profiles.

    [YLD-21608] Added: Editor: You can slow camera movement while holding 'X'

    [YLD-21596][YLD-21600][YLD-21955] Added: Editor: Placing with randomized rotations.

    [YLD-21819] Added: Editor: Playtest performance statistics. Shown when UI is hidden (tilde/backquote by default).

    [YLD-22477] Added: VS: On placing item started/ended events

    [YLD-22294] Added: VS: Play particle from template

    [YLD-22291] Added: VS: Added Rotation argument to both Play particle tiles

    Added: Editor: Placing now uses the Alignment and Surface Snapping editor settings.

    Added: New casting emote animations

    [YLD-21857] Tweaked: Editor: Deleting entity/game logic object should remove it from its labels

    [YLD-22446] Tweaked: Editor: Particles are not frozen in Editor by default

    [YLD-21818] Tweaked: Editor: Terrain sculpt improvements:

    - gradual terrain Add/Remove with customizable intensity;

    - maximum brush radius increased 7x;

    - improved terrain raising/lowering brush precision (no longer functionally clamped to voxel);

    - disabled abrupt terrain adding into space during terrain Add;

    - maximum effective terraforming distance increased from 50 to 1000 meters;

    - added implicit saving of editor terrain paint/sculpt settings

    [YLD-21936] Tweaked: Editor: Exported universal scenario and editor playtest of the scenario now use the same terrain. Previously, playtest used the same high-fidelity terrain as used in editor, which did not accurately represent the final exported scenario.

    [YLD-21890] Tweaked: The profanity filter sometimes filtered too effectively

    [YLD-22343] Tweaked: Emote previews in Store now show the emote animation applied to your current character instead of a premade one.

    [YLD-22211] Tweaked: Spawn veins in caves only on the floors

    Tweaked: New animation for gangnam dance

    Tweaked: Game Variables are now delete-able by default; once a variable is referenced in any export to workshop, it can no longer be deleted. Game Set Variables are not affected by this change and can still never be deleted.


    [YLD-22690] Fixed: Editor: Animated trigger zones listening to "any player" get triggered by NPCs

    [YLD-22224] Fixed: Editor: Projection tables should not be deletable in editor

    [YLD-22099] Fixed: Editor: Selecting new in menu does not ask you to save your game.

    [YLD-21990] Fixed: Editor: NPCs with modified weapon were still causing default damage

    [YLD-21992] Fixed: Editor: Initial camera position for Racing template was under ground

    [YLD-21996] Fixed: Editor: Environments made from old interior GL should have "Affect light intensity" checked

    [YLD-22381] Fixed: VS: Scripts on fire based entities could caused an error when setting them to fire

    [YLD-21215] Fixed: VS: When you despawn animated single object inside a zone it still behaves like it is is inside

    [YLD-21763] Fixed: VS: Spawned entities with script could be immune to player's melee hits. (if map was set NON PVP)

    [YLD-22478] Fixed: VS: On plant event does not trigger Event listener

    [YLD-22193] Fixed: VS: Playing a looped sound via game logic when it can't be played will no longer freeze the client.

    [YLD-22643] Fixed: Blueprints: Client has collision with blueprint ghost.

    [YLD-22527] Fixed: Blueprints: blueprint build preview collides with players/vehicles

    [YLD-19660] Fixed: Blueprints: It's possible to build ship blueprints underwater.

    [YLD-21769] Fixed: Combat: Camel and Mutated Penguins combat range issues.

    [YLD-22831] Fixed: Some older saves/compositions/scenarios having broken ship parts (mast/anchor/helm/wind indicator).

    [YLD-20906] Fixed: First person camera in car doesn't turn with the car

    [YLD-22493] Fixed: Multiplayer lobby was showing server name instead of scenario name.

    [YLD-21409][YLD-21266] Fixed: Fixed an issue where server saves would roll back to previous or weird versions of the game.

    [YLD-22384] Fixed: You can't saw down trees inside the other player's barrier anymore

    [YLD-5193] Fixed: Chance to fall through terrain due to a large number of items on the ground and other causes should be reduced.

    [YLD-22247] Fixed: Cube : Potion of speed is not located in the "potion" category

    [YLD-22280] Fixed: Items: Ship ladder does not have a crafting recipe

    [YLD-22119] Fixed: Woolly Rhinoceros runs in circles until he get better view of target

    [YLD-21137] Fixed: Blocks can be placed on a car and not be attached to it

    [YLD-21540] Fixed: Blueprints: cannot create blueprint when there are plants in the capture area

    [YLD-21822] Fixed: Blueprint ghost is not visible while placing

    [YLD-21780] Fixed: Hermit did not speak.

    [YLD-21764] Fixed: Items: Rubber tree stumps can be sawed down to no effect

    [YLD-21167] Fixed: Ships colliders were not combined properly causing performance issues near shore

    [YLD-18371] Fixed: Campfire should not bloom anymore nor display lights when there are just remains when burning out

    [YLD-21866] Fixed: Rented server : if you ban player from main menu (server management) he gets incorrect warning message

    [YLD-22970] Fixed: Broken vehicles for clients.

    Fixed: Broken colouring gradients on some entities with custom colour (trees).

    Fixed: FAQ button in My Servers tab was pointing at a wrong URL

    Fixed: VS: Enumerated values were not saved into save game

    Fixed: Desert plants are not possible to plant to sea bottom anymore

    Fixed: Editor: Can't toggle freeplacing

    Fixed: Vehicles in construction mode are invisible for players after they reconnect, turning on construction mode makes server not joinable

    Fixed: Avatar Log Out Fix - Allows players to hide logged out players on servers. so they can avoid overcrowded spawn points


    [YLD-21167] Fixed: Ships colliders were not combined properly causing performance issues near shore

    [YLD-21540] Fixed: Blueprints: cannot create blueprint when there are plants in the capture area

    [YLD-21822] Fixed: Blueprint ghost is not visible while placing

    [YLD-20856] Fixed: Camera should no longer stutter during rotation when faced with high framerate.

    [YLD-21780] Fixed: Hermit did not speak.

    [YLD-21763] Fixed: VS: spawned entities with script could be immune to player's melee hits. (if map was set NON PVP)

    [YLD-21996] Fixed: Environments made from old interior GL should have "Affect light intensity" checked

    [YLD-21990] Fixed: Editor: NPCs with modified weapon were still casing default damage

    [YLD-22005][YLD-21988] Fixed: Editor projects with corrupted weld data could never be exported.

    [YLD-21997] Fixed: Scenario variables were sometimes returning incorrect data and not working in playtest.


    [YLD-21846] Tweaked: Editor monetized actions are now only included in workshop export manifest if: 1/ Are referenced from visual scripts. 2/ Were previously included in workshop export manifest. 3/ were created before this change.

    Tweaked: Game Variables are now delete-able by default; once a variable is referenced in any export to workshop, it can no longer be deleted. Game Set Variables are not affected by this change and can still never be deleted.

    Tweaked: Exporting scenario from editor now always saves it. Previously this only happened when certain requirements were met.



    • You can now easily plant vegetation in a grid, which makes neat rows, or outside of it (switch modes with free placing button).
    • Another plant cannot be planted on a voxel already occupied by another plant.
    • Vegetation can now be planted on specific terrain voxels only (grass for temperate, sand for desert plants, etc.).
    • Fast planting (click instead of hold).

    New Minigames for Playlands

    • Forest Friends - Support your local forest, collect trash and free animals caught in traps!
    • Save the Sheep - The farm is under alien attack, save your sheep from being abducted!

    another game coming soon

    Far East biome

    New animal

    Audio Improvements

    • "Sound effect" game logic improved, allowing creators to customize sounds (volume, repeat delay time, audible distance).
    • Cooking System Improvements
    • Many new food items with complex recipes.
    • Some meals that take longer to prepare now provide strength boost for a limited amount of time.

    Particle Game Logic improvements

    • Ability to scale particle effects via visual scripting.
    • Ability to stop particle emission (rather than turning it off altogether) via visual scripting.

    Explore Difficulty Scale

    • Option to set one of our 3 preset difficulties for explore mode, or set up your own difficulty by changing individual parameters. (Damage multiplier, health amount, etc.)

    User-Controlled Post-Processes

    • "Custom post process" game logic for the editor.
    • Allows adding effects like Greyscale, Sepia, Negative, etc. to your games.

    New Costume

    • Cyborg

    Editor Improvements

    • Various small fixes and improvements for the editor, individual improvements listed in the "Additions/Improvements" section.

    Editor: New Scene Wizard + Templates

    • Scene creating wizard for the editor that guides you through setting up your own game and its parameters.
    • You can choose to start creating from empty maps or our pre-generated game templates, like platformer, adventure and racing.

    Editor: Help panel

    • Panel in the editor with links to editor wiki and various tutorials for creators.

    Editor: Custom object parameters

    • Allows setting up variables in such a way so they can be seen and changed in the object properties window.
    • This means variables can be easily accessed in the object properties window instead of having to go into the script and changing variables there.

    Editor: Visual Scripting Comments / Notes

    • Special script blocks that have no function but to help you organize code.
    • Choose from freely placed "sticky note" like block and a line comment, which you can insert into your script stack.
    • Both comments and notes support rich text formatting, so you can make part of texts bold, change their color and much more.

    2FA support for link account (all platforms)

    Added two-factor authentication for account linking in order to improve security.

    Mobile: tweak car/horse controls

    Switched joystick type controls for directional arrows.

    Fixed compatibility issues

    Resolved crashes / abnormal game behavior with many devices

    Added English profanity filter

    Chat, character and server names are now filtered. Existing texts are not affected



    [YLD-21085] Added: Editor: Custom cameras have now 3 fading options (cut, ease in, linear)

    [YLD-20934] Added: Editor: There are now usable sliders for properties with min/max value set

    [YLD-20598] Added: VS: Get other connected entity tile

    [YLD-20806] Added: VS: Get/set/push array from/to other array tiles

    [YLD-20803] Added: VS: Clear entity and game logic label instructions

    [YLD-20754] Added: VS: Array sort method with custom sorting support.

    Optimized: Entering debug session from editor is now smoother and faster.

    [YLD-21059] Tweaked: Editor: Rocks and most of the vegetation can be used in Entity welds

    [YLD-20349] Tweaked: Editor: View of NPCs is toggled on/off with animals now

    [YLD-20756] Tweaked: Editor: You can now break several groups in one click

    [YLD-20659] Tweaked: VS: Set weather instruction have a new argument Instant. You can now change weather instantly for players staying in area were weather was changed.

    [YLD-21475] Tweaked: VS: Added instigator argument to Damage, Kill, Throw entity tiles.

    [YLD-21072] Tweaked: VS: Animator cycle end event is not shown in VS window if events for animator are not enabled

    [YLD-21100] Tweaked: VS: Tile search now prefers tiles with searched text found in their name to the tiles with searched text in argument's name

    [YLD-21096] Tweaked: VS: Search ignores accent of letters. (in czech environment you can write "cas" to find "čas")

    [YLD-20891] Tweaked: VS: Writing to console content of variable which referred to destroyed entity will print "Invalid entity" instead of "None"

    [YLD-20908] Tweaked: Editor: You are now able to create entity weld from a single entity

    [YLD-19503] Tweaked: Hitting universal game bounds with projectile is now count as a Miss

    [YLD-8454] Tweaked: Bubbles now disappears with destroyed entity

    [YLD-20948] Tweaked: Editor: You can now set up custom price for unique stackable items

    [YLD-20730] Tweaked: Some fallen trees have too large collider

    Tweaked: Maintenance panel is now much more player friendly.

    Tweaked: Editor: 1-4 keys are now used to change selection widget.

    Tweaked: Increased resource spawn rate in caves


    [YLD-20533] Fixed: Editor: Undo/redo of editing vehicles did not work

    [YLD-20944] Fixed: Editor: Event Listener events' names translated in Genesys

    [YLD-20686] Fixed: Editor: You can not exit editing empty group now

    [YLD-20664] Fixed: Editor: Using cut-and-paste during editing welding caused the game to get stuck

    [YLD-20612] Fixed: Editor: Group pivot will change after weld is created inside the group

    Fixed: Editor: Old maps can not be play tested from editor without manual save

    [YLD-21012][YLD-20988] Fixed: Editor: Undo/redo of vehicles copy did not work correctly

    [YLD-20852][YLD-20923] Fixed: Editor: It was not possible to make composition/copy generated flora in new sandbox/exploration maps

    [YLD-20843] Fixed: Editor: It was not possible to color entities in old maps which had "shining white" in them

    [YLD-20830] Fixed: VS: Trying to kill already dead NPC with script could cause an error

    [YLD-20496] Fixed: VS: Copy of raycast referenced variables from the original raycast tile

    [YLD-19386] Fixed: VS: It was not possible to copy from entity/game logic template object's script

    [YLD-20714] Fixed: VS: Spawning vehicles from entity template not in construction mode did not work correctly

    [YLD-20688] Fixed: VS: Trying to edit empty entity scripts 2 times in a row did not work

    [YLD-20657] Fixed: VS: Start distance in Follow tile did not work as expected (was always same as End distance)

    [YLD-20658] Fixed: VS: Dpawning NPC with Spawn entity type tile did not work

    [YLD-20765] Fixed: VS: Empty holes in For cycle tile

    Fixed: VS: You did not see your custom variable names for Throw entity arguments

    [YLD-21095] Fixed: Items : Sewing kit will be lost after used it to craft Festive sock.

    [YLD-21060] Fixed: shooting AI agents sometimes doesn't register the hit

    [YLD-14819] Fixed: Main menu: Recent editor files works same in Main menu as in editor (it is enough to open scenario in editor to have it appear in recent game list)

    [YLD-21033] Fixed: Price of coyns is always shown in euro value

    [YLD-20857] Fixed: Can't change active controller in options

    [YLD-20968][YLD-20967] Fixed: Friend list: mobile: Changing account leads break ID in friend list

    [YLD-20935] Fixed: Blueprints: Text: Incorrect notification when trying to assemble not finished vehicle blueprint

    [YLD-19660] Fixed: Placing now properly checks for required terrain (water/ground)

    [YLD-20874] Fixed: Building: Last item building doesn't work on vehicles in construction mode

    [YLD-20840] Fixed: Terrain: When spawn point is obstructed, player falls through the world after respawn

    [YLD-20882] Fixed: Non-aggressive animals won't trigger danger audio feedback when approaching the player (e.g. calling horse won't activate combat soundtrack anymore)

    [YLD-20750] Fixed: Horse that was loaded far from a client should now properly become visible when it gets closer.

    [YLD-20427] Fixed: New left handed item dodge animation

    [YLD-20854] Fixed: NPCs can't get damaged when PVP is turned off

    [YLD-20530] Fixed: Blueprints: Blueprints are not aligned to the grid (older blueprints may still be misaligned)

    [YLD-20450] Fixed: Lion statue behaving like an entity now, lion statue has a recipe now

    [YLD-20611] Fixed: Emotes: Premium emotes can be used without costume if they are in quick access slot

    [YLD-20814] Fixed: MP: Camera for clients on vehicles does not turn with the vehicle

    [YLD-14391] Fixed: Freeplaced items sometimes dropping through moving ships

    [YLD-20477] Fixed: Falling items can get stuck mid air if they are very high

    [YLD-21069] Fixed: Indestructible, unpickable but interactable sticks were welded together on export

    Fixed: Friend list: Device can be stuck on receiving data when accepting request

    Fixed: Trading with NPC will no longer select bundles tab if there are no bundles offered

    Fixed: Vehicles from blueprints that are not yet complete will no longer allow you to switch construction mode off and thus break the vehicle after exiting and reloading the game.


    It is now possible to link account even when using guest one


    Maintenance message made more user-friendly


    Game crashing when running with certain AMD video cards

    Microsoft Store lists game requirements as DirectX10 instead of DirectX11

    UWP version renders the fog correctly

    [YLD-21042] the player can't hit animals from the front side with firearms sometimes

    [YLD-20962] UI: Invite to the game instead of join game text

    [YLD-20926] Auto-balance button is enabled for bundles; Fixed: Trading with NPC will no longer select bundles tab if there are no bundles offered

    [YLD-20857] It is now possible to disable the controller via Options

    [YLD-20944] Event Listener name translations in Genesys


    [YLD-20836] Added: VS: Spawn point event "On player spawned" was renamed to "On player created". Added new event "On player spawned" which is called when player connects to its character. (You can show there Custom windows or change server variables for that player)

    Tweaked: 1.01: Closing the new rented server game popup no longer closes the whole game selection screen.

    Tweaked: increased resource spawn rate in caves


    [YLD-20926] Fixed: Auto-balance button is enabled for bundles

    [YLD-20874] Fixed: Building: Last item building doesn't work on vehicles in construction mode

    [YLD-20852][YLD-20923] Fixed: Editor: It was not possible to make composition/copy generated flora in new sandbox/exploration maps

    [YLD-20840] Fixed: Terrain: When spawn point is obstructed, player falls through the world after respawn

    [YLD-20533] Fixed: Editor: Undo/redo of editing vehicles did not work

    [YLD-20750] Fixed: Horse that was loaded far from a client should now properly become visible when it gets closer. [internal] MountController now updates entity position on client proxies.

    [YLD-20728] Added: 1.01: Crossplatform multiplayer

    [YLD-20530] Fixed: Blueprints: Blueprints are not aligned to the grid (older blueprints may still be misaligned)

    [YLD-20854] Fixed: NPCs can't get damaged when PVP is turned off

    [YLD-20843] Fixed: Editor: it was not possible to color entities in old maps which had "shining white" in them

    [YLD-20814] Fixed: MP: Camera for clients on vehicles does not turn with the vehicle


    • Improved/reworked visuals/effects
      • brand new sky system
      • new gorgeous weather system
      • improved lighting system
      • many other visual improvements
      • Ylands are now visible on the horizon
    • Exploration
      • Game world and ylands have been redesigned
      • Ylands now have enemies with their difficulty scaled based on yland's tier
      • Resources have been redistributed over variously tiered ylands to create natural progression
      • Added new vein Zirconium used to create stronger weapons and armors
      • Strong predators now spawn at night
      • Alpha predator that spawns during night on the surface and killing it prevents further spawning of night predators on that yland
      • New Random Encounters added, many with specific NPCs
      • Random Encounters spawn based on yland's tier
      • Added Hermit to starting ylands which provides valuable tips
      • New animals
    • Blueprint improvements
      • New blueprints added to the ingame store
      • Players can now capture ships and cars into blueprints
    • Improved NPC/animal AI
      • added new AI Behavior Game Logic, which alows setting up of entities AI - you can override an aggressiveness level and the basic behavior for NPCs and animals (standing on the same spot, random loiter around or patrolling behavior between several reference points).
      • it is now possible to script AI behavior (make NPCs aggressive, have it patrol etc.)
      • please note that herbivore/carnivore baits currently don't work with the new AI
    • Improved game feedback and refunding
      • players can now report problems in game directly to their creators (they are sent as emails to the address the creator linked with their account)
      • creators can refund any transaction made in their game during the last seven days
    • Adjusted crafting system
      • all recipes are available right from the start (can be disabled when starting new Exploration)

    improved crafting UI

      • reworked object categories
    • Skins removal
      • all skins have been removed from the game. The models are now accessible ingame. All players who bought any skins will get all their coyns fully refunded in the few days.
    • Spawnpoint creation
      • Players can now affect where they spawn after death. They just need to sleep in a proper bed (not on a sleeping pad) and respawn will be set to that bed. If its destroyed, they will respawn at the initial point.
      • This works even with beds placed on ships
    • Horse improvements
      • horse can now be controlled in a much more intuitive way
    • Visual scripting improvements
      • jumping to instruction declaration
      • copy and paste of whole blocks of scripting
      • going back and forth between edited scripts
      • profiling tools
      • it's possible to show healthbars and custom texts over entities
    • Improved map
      • map is no longer bound to an ingame object and can be opened at any point by pressing "M" key (please note that map is available only in PC Exploration and Sandbox games)
      • allows placing of icons that can be colorized
      • shows difficulty tier for found ylands (one from the very beginning)
    • Server instability fixed
      • we have fixed several issues that made servers unstable / slow after time. If you still experience this, please contact us.
    • Game set
      • Allows to group individual games in to a game-set. Games grouped in a set can share same persistent data. Players can be transferred between game instances using Visual scripting.
    • Storage update
      • It is now possible to update Storages using compositions. If the editor will detect newer version of storage, it will update existing storage with new script tiles, without breaking references.
    • Object destruction/breaking down change
      • Items are destroyed / broken down from the Item inspect window (click the item preview in the inventory or the eye icon above it). Items that can be broken down shown Break button, elementary items show Destroy. In other words you can keep breaking down items into elementary bits which you can destroy. Please note that you can, as always, use CTRL when clicking the button to perform the action with multiple items in stack.


    • Added dodge fatigue. If players keeps dodging too fast, they may become stunned for a brief moment
    • Improved system how workstations are lit and fed with fuel

    [YLD-20503] Added: Editor: Custom keys can be used even when you use a cannon

    [YLD-18928] Added: Editor: You can enable/disable X button and Escape key for custom windows separately now

    [YLD-20426] Added: Editor: Search in explore can search objects by their ID

    [YLD-20536] Added: Editor: Collapsed state of GUI widget is stored now

    [YLD-19200] Added: Editor: New type of map: Water map

    [YLD-19202] Added: Editor: You can now switch between last opened scripts

    [YLD-18832] Added: Editor: Basic profiling support for user scripts. (commands startprofiling and endprofiling -> results of profiling can be found next to log files)

    [YLD-19001] Added: Editor: Support for health bars and custom texts above live entities

    [YLD-20588] Added: Editor: Added short cut key "Ctrl+S" for saving

    [YLD-19201] Added: VS: Button to jump to Custom instruction declaration

    [YLD-19485] Added: VS: Simple raycast instructions

    [YLD-19481] Added: VS: Throw entity instruction

    [YLD-18986] Added: VS: Get current real date and time tiles

    [YLD-19208] Added: VS: Division remainder operator

    [YLD-19175] Added: VS: Tile to distinguish game running only for mobiles or for PC

    [YLD-19041] Added: VS: Added new string instructions Trim, Replace, Split

    [YLD-17298] Added: VS: "Last index of" variant with no "start index" parameter (it will start look from the end of the string) and new Get length tile which works with strings

    [YLD-19964] Added: VS: Added "Show" button to the tile list menu next to each custom instruction tile which focus definition of the instruction

    [YLD-20458] Added: VS: Warning when setting target position in Move to to invalid value

    [YLD-18713] Added: VS: Drop instruction for items in player's inventory/chest's containers

    [YLD-18590] Added: VS: Allow copy of user instruction with Drag + ctrl

    [YLD-19081] Added: VS: Proper warning is shown when trying to destroy same game logic object twice

    [YLD-18917] Added: Create an option to set respawn on bed

    [YLD-19805] Added: Display Out of fuel notification

    [YLD-19789] Added: Add option to teleport car to the place where it last left the construction mode

    Added: VS: Visual scripting for entities in game saves is back again

    [YLD-20204] Added: Players in singleplayer now have the ability to cancel pending sleep.

    [YLD-19119] Added: Newly captured blueprints will now retain links between energy devices.

    [YLD-19122] Added: Explore terrain now generates in a 3x3km area

    [YLD-18889] Added: Map can be opened by pressing M button

    [YLD-18446] Added: Animals will be scared by the explosion sounds

    [YLD-18913] Added: Command /hidechat which hides small chat window immediately

    [YLD-16438] Added: Hints for /setpve command

    [YLD-19337] Added: When creating new exploration and sandbox games, players can choose if all recipes are available from the start

    [YLD-16870] Added: Scroll to last and scroll to first buttons to chat

    [YLD-16870] Added: "Feed" button to the workstation screen that allows players to add fuel and "ignite" button to workstation screen that allows players to ignite the Workstation (if possible in given context)

    [YLD-20462] Added: Show Disable AI navigation when exporting game without NPCs/animals

    [YLD-20176] Added: You can now use "/gettransactions <scenario_id> <number_of_days>" command to export a CSV list of all transactions that happened in a scenario of yours.

    Added: New hit reaction animations for all weapons and stances

    Added: New holding items animation in default hover

    Added: Switching feet on jump attack recover

    Added: Sandstone chunks can be digged out of sand and wet sand voxels

    [YLD-5874] Tweaked: Editor: Games with Creative map has now same name as the new map name

    [YLD-19905] Tweaked: Editor: Max number of players allowed in automatic DS servers can be between 5 and 10

    [YLD-19803] Tweaked: Editor: Entity label performance improved (adding and removing entities to and from label)

    [YLD-11849] Tweaked: Editor: Improved indication that you are force into grid and how to cancel it

    [YLD-19164] Tweaked: Editor: No PC only items in exported universal games

    [YLD-19215] Tweaked: Editor: Add new game logic window is now shown as list with texts by default

    [YLD-19262] Tweaked: Editor Universal area was enlarge to 4x3x4 blocks

    [YLD-16723] Tweaked: Editor: When editing weld/groups, testing animators or in character preview there will be info panel notifying you that you are in special mode

    [YLD-18801] Tweaked: Editor: Impassable barriers blocks player in editor in character mode now

    [YLD-19677] Tweaked: Editor: Add object filter categories now contain filters for energy and workstation

    [YLD-20519] Tweaked: Editor: You can now manually weld entities which are pickable/interactable or indestructible

    [YLD-14819] Tweaked: Editor: Currently open game is the first one in Recent files list.

    [YLD-20097] Tweaked: VS: Added warning when you try to animate static object

    [YLD-18933] Tweaked: VS: Widget searching looks for each search key separately

    [YLD-19211] Tweaked: Blueprints: Should be constructed immediately in universal Create

    [YLD-19800] Tweaked: All empty/flat/sea maps should have by default temperate biome

    [YLD-19772] Tweaked: Notifications are now shown longer

    Tweaked: Editor: Time triggers has now by default trigger count set to infinity (-1)

    Tweaked: Editor: Placing compositions with Global/Game logic/Entity storage will update storage's scripts to the newer version

    Tweaked: Editor: New added Player role will have assigned first Spawn point in the game as it's spawn point

    [YLD-18062] Tweaked: Grenades and catapults now have a minimum range

    [YLD-18707] Tweaked: The durability feature has been removed from the game

    [YLD-19185] Tweaked: Building helper outlines

    [YLD-19719] Tweaked: Editor: You will not be asked to save your game when exiting editor if game was already saved

    [YLD-8791] Tweaked: Charging cars and machines is now instant

    [YLD-19467] Tweaked: Rented Server upload popup now offers following platform options: -"PC" - offered always -> Only PC players will be able to join the game. -"Mobile" - offered only if the scenario is universal -> If selected, only mobile players will be able to join the game.

    [YLD-19488] Tweaked: Removed Featured shop category

    [YLD-18554] Tweaked: Changed the color of NPC messages in chat

    [YLD-19414] Tweaked: Item detail is opened when item preview in the inventory is clicked

    [YLD-19220] Tweaked: Changed the craft all button to craft more button

    [YLD-20230] Tweaked: The "Blueprint is being loaded" notification is now shown only for blueprints with more than 100 objects.

    [YLD-19196] Tweaked: Re-positioning while building

    [YLD-19177] Tweaked: Playlands: change Fashion room entrance location

    [YLD-19636] Tweaked: Make spawned items invincible for two seconds

    [YLD-20356] Tweaked: Make the building guide lines less transparent

    [YLD-18671] Tweaked: Crafting: Potion of speed does not require alchemy table

    [YLD-17170] Tweaked: Terrain: lands are getting generated with veins in steep slopes

    Tweaked: Armor mitigation - armors no longer get destroyed and their armor values are added together.

    Tweaked: Friends loading should now be much faster.

    Tweaked: Explore mode name changed to Exploration, Create mode to Sandbox

    Tweaked: Increased the speed of rafts by 30%

    Tweaked: Vegetation spawning improvement

    Tweaked: Raised pivot of character animations in combat not to "dive" under terrain

    Tweaked: Moved cumulus clouds a bit higher into the sky, so that they don't flow through the scene.

    Tweaked: The game no longer microstutters when loading a blueprint.

    Tweaked: Default keybindings

    Tweaked: Lowered number of nails needed for building ships

    Tweaked: Vegetation spawning was adjusted so that there are no longer empty places on the surface

    Tweaked: Building blocks that still had visual variants (which were being spawned randomly when placed) have only one prefab as any other block now



    [YLD-20765] Fixed: VS: Empty holes in For cycle tile

    [YLD-20714] Fixed: VS: Spawning vehicles from entity template not in construction mode did not work correctly

    [YLD-20657] Fixed: VS: Start distance in Follow tile did not work as expected (was always same as End distance)

    [YLD-20658] Fixed: VS: Spawning NPC with Spawn entity type tile did not work

    [YLD-19111] Fixed: VS: Adding script to entities which can be mined did not work

    [YLD-19104] Fixed: VS: Editor: "Set sprite" tile can break a game

    [YLD-18737] Fixed: VS: Obsolete "force camera enum" tile was still present in the game

    [YLD-19019] Fixed: VS: "Widget children count" could not be used in expressions

    [YLD-20179] Fixed: VS: Destroying entity immediately after its creation could cause an error

    [YLD-15910] Fixed: VS: Missing enum in play sound script tile

    [YLD-17543] Fixed: VS: Proper error message is shown when trying to spawn non item to a container

    [YLD-18679] Fixed: VS: On charge event was not called when charging through inventory window or with Charging station

    [YLD-18702] Fixed: VS: Proper error message is now shown if you try to modify array in For each tile

    [YLD-19615] Fixed: VS: Showing custom window in event "On connected" did not show the custom window

    [YLD-20017] Fixed: VS: Script was broken when there were both On stand up from chair/bed events listened in Event listener

    [YLD-19222] Fixed: VS: Correct error is shown when you do not use number as an index to array

    [YLD-18744] Fixed: VS: It was impossible to set one of entity's color to pure black

    [YLD-19576] Fixed: VS: It was possible to set time for time triggers less than 0.03 s and it could break the game

    [YLD-18810] Fixed: VS: Player could use multiple tiles of the same button event in custom window script

    [YLD-18843] Fixed: VS: In On button clicked you did not get player's button as an argument but the original template button

    [YLD-18875] Fixed: VS: Assigning image from one image/button to another image/button did not work

    [YLD-18744] Fixed: VS: Color 0,0,0,0 has no effect on entities when set through script

    [YLD-17520] Fixed: VS: Color of tiles is changing when you change the number of operands

    [YLD-16300] Fixed: VS: ON READING event does not trigger

    [YLD-19515] Fixed: VS: Small font when renaming variables

    Fixed: VS: Duplicating script tile could create more than 1 undo step

    Fixed: VS: You can mount player on horse with script on player spawn now

    Fixed: VS: Removing arguments from custom instruction used elsewhere could cause problems

    Fixed: VS: Shortcuts Ctrl+z/y for undo/redo did not work in VS window

    [YLD-7642] Fixed: Editor: It should not be possible to export game with errors

    [YLD-19286] Fixed: Editor: The command:/changegameid did not work

    [YLD-20664] Fixed: Editor: Using cut-and-paste during editing welding caused the game to get stuck

    [YLD-18867] Fixed: Editor: Editor settings window was not updated when editing second game in one session

    [YLD-18970] Fixed: Editor: Damage multiplier did not work for animals.

    [YLD-18657] Fixed: UI Editor: "Paste transform" does not have undo step

    [YLD-20547] Fixed: Editor: Custom UI Editor: Cancel when choosing Sprite tile caused tiles not deleted in script window

    [YLD-17215] Fixed: Editor: Objects animators were not stored properly in compositions

    [YLD-10730] Fixed: Editor: Blank signs had "text" option which did nothing

    [YLD-20504] Fixed: Editor: Undoing the first Add of an entity or game logic results in error for the second Add

    [YLD-20446] Fixed: Editor: Attaching empty Entity storage to an entity caused an error

    [YLD-17319] Fixed: Editor: Resizing the colored particle effect shows default particle color instead of the custom one

    [YLD-20171] Fixed: Editor: Drag and drop entity outside universal area will break a game

    [YLD-19070] Fixed: Editor: Custom Entity welds on ships blocked ship to be stored as composition

    [YLD-16931] Fixed: Editor: Changing event in Event listener to None could cause an error

    [YLD-19139] Fixed: Editor: Dragging an entity while holding alt could cause the entity to be unpickable until reload of the game

    [YLD-20027] Fixed: Editor: Hats and helmets can be again part of Entity weld

    [YLD-19784] Fixed: Editor: Undo/redo of deleting NPC with weapon in hand did not recover weapon being held

    [YLD-19516] Fixed: Editor: Undo/redo for changing entity welds was not correctly done (and it could prevent map export)

    [YLD-19763] Fixed: Editor: Time triggers got broken after running more then one week on a server without restart

    [YLD-18766] Fixed: Editor: Originally enabled custom keys can not be properly disabled in runtime

    [YLD-18845] Fixed: Editor: Black clothes when setting appearance of NPC in object properties window fixed

    [YLD-17680] Fixed: Editor: You were not opted to choose role/team in local game if there was only 2 teams/roles

    [YLD-20009] Fixed: Editor: Interior logic is not working

    [YLD-18385] Fixed: Editor: Animals can sometimes fall through an impassable barrier

    [YLD-20179] Fixed: Editor: Entity listener shows error when trying to despawn entity dropped as loot

    [YLD-20305] Fixed: Editor: Using ESC to close object properties will also exit Edit mode

    [YLD-19631] Fixed: Editor: When searching in editor add entity panel with a turned on filter, search is looking only through the filtered items

    [YLD-19214] Fixed: Editor: Items resulting from search in the Editor don't show names

    [YLD-18759] Fixed: Editor: UI: Some entities have their size displayed instead of their name

    [YLD-18843] Fixed: Editor: UI: UI Text bubbles not working properly

    Fixed: UI Editor: No undo/redo steps were created for enable toggle in the list

    Fixed: Editor: Selected rotated Impassable barriers in editor had wrong bounding box

    Fixed: Editor: You were unable to set Delete key as your default custom key

    Fixed: Editor: Trigger zones could miss to trigger player leaving zone if the zone was on the edge of internal world blocks

    Fixed: Editor: Adding new row to list of Game logic objects in Game Logic label will not add "Default" game logic object.

    [YLD-20210] Fixed: Mobile, Video settings should get automatically set based on the performance of the device

    [YLD-18920] Fixed: Mobile UI, remove the exit game button

    [YLD-19365] Fixed: Mobile: Master volume settings do nothing

    [YLD-19171] Fixed: Mobile : There is no warning about limit of characters in player name

    [YLD-19034] Fixed: Mobile : Radial menu : cannot see number in UI of changing distance in free placing mode

    [YLD-20208] Fixed: Mobile Sounds, strange sounds are being played after sandbox game creation

    [YLD-20228] Fixed: Mobile: Missing descend button when reconnecting to a game

    [YLD-19851] Fixed: Mobile : One device on android has transparent notification background

    [YLD-19690] Fixed: Mobile: Back button on android dont react

    [YLD-20223] Fixed: Mobile: Placing many blueprints makes the game crash

    Fixed: Mobile: Mobile settings have correct safe zone, removed redundant codex background

    [YLD-20064] Fixed: Text: Overlap in the main menu in Russian

    [YLD-7573] Fixed: Text: Auger is missing czech translation

    [YLD-11560] Fixed: Text: Typos in tooltips for two block categories /czech/

    [YLD-18490] Fixed: Text: Incorrect text in deconstruct notification

    [YLD-17070] Fixed: Text: Land height should be named land elevation

    [YLD-18466] Fixed: Text: Playlands in friends panel would not get translated

    [YLD-17484] Fixed: Text: French: Cloth wrong translation

    [YLD-17396] Fixed: Items: Pizza box has a plain white color

    [YLD-20218] Fixed: Items: Smallcave mushrooms do not have emissive crystals

    [YLD-20332] Fixed: Items: Holding animations of items in sit or lay position

    [YLD-20486] Fixed: Items: Red Car trunk emits light on it's own

    [YLD-11642] Fixed: Items: Getting stucked between bed and chest

    [YLD-18633] Fixed: Items: Slowly burning and blazing stove have same level of fire visible

    [YLD-19734] Fixed: Items: Leather Shoes are not in the appropriate position while holding in hand

    [YLD-19295] Fixed: Items: Kitchen objects are incorrectly rotated

    [YLD-19303] Fixed: Items: Kitchen counter corner does not align with other parts

    [YLD-19653] Fixed: Items: Big iron door has incorrect collision with player

    [YLD-19650] Fixed: Items: Player clipping through big iron door

    [YLD-19656] Fixed: Items: Iron door model missing a piece

    [YLD-19675] Fixed: Items: Wooden table with container has no sound

    [YLD-19711] Fixed: Items: Echinacea is not in the appropriate position while holding in hand

    [YLD-19718] Fixed: Items: Iron saw is not in the appropriate position while holding in hand

    [YLD-19709] Fixed: Items: Wall torch orientation angular is wrong

    [YLD-20133] Fixed: Audio: All weapon and tools has no sound effect when jump attack

    [YLD-19421] Fixed: Audio: Eating animations trigger sound twice

    [YLD-16402] Fixed: Audio: Items are missing sound associated with their material when they are equipped or moved to container

    [YLD-14280] Fixed: Audio: Free unit from trap action doesn't have unique sound

    [YLD-18821] Fixed: Audio: Raft sounds are too loud

    [YLD-14919] Fixed: Audio: Lighting a torch with another torch sounds like lighter

    [YLD-15787] Fixed: Audio: Lying down to sleeping pad has the same sound as to beds

    [YLD-14425] Fixed: Audio: Cannon audio is too quiet

    [YLD-20219] Fixed: Audio: Boat rudder and sitting

    [YLD-20012] Fixed: Audio: Character: it is possible to move from shot sound source before hearing shot sound

    [YLD-14754] Fixed: Audio: Missing sound when breaking an item

    [YLD-14505] Fixed: Audio: No hit sound when item is destroyed

    [YLD-16070] Fixed: Audio: Jump attack has no sound

    [YLD-12308] Fixed: Audio: There is no sound on destruction of many items

    [YLD-16650] Fixed: Audio: Steam engine on ships duplicates

    [YLD-16775] Fixed: Audio: Car engine sound

    [YLD-19988] Fixed: Audio: Sit/Lie sound issues on grass

    [YLD-20030] Fixed: Audio : Engines on ship cannot be heard if ship is moving

    [YLD-19057] Fixed: Audio: MP: Pickup sound is not audible for remotes

    [YLD-3693] Fixed: MP: Client doesn't see thrown Corn/plant when feeding Horse, and doesn't play throwing animation

    [YLD-10991] Fixed: MP: Client is stuck when he controls cannon

    [YLD-9337] Fixed: MP: Writing max allowed number of characters into a Note breaks the game for Clients

    [YLD-11456] Fixed: MP: Joinable option is reset to YES after rehosting

    [YLD-18555] Fixed: Playlands: you can uneqip clothes from Character

    [YLD-19284] Fixed: Playlands: Heads: Changing of a hat leads to blank avatar window

    [YLD-18571] Fixed: Playlands: Egyptian cap is not colorable

    [YLD-17479] Fixed: Playlands: Camera: Shadow interiors all around the hub

    [YLD-19460] Fixed: Playlands: People cant see each other emoting

    [YLD-18627] Fixed: Playlands: Able to fall off of Playlands

    [YLD-18690] Fixed: Friends: If you dismantle your clan, friends screen doesn't update

    [YLD-18655] Fixed: Friends: If you invite a player to your clan and that player is in a different clan, you can no longer invite them again if they reject.

    [YLD-19496] Fixed: Friends: When in clan, accepting invite from other clan does not transfer player to new clan

    [YLD-19502] Fixed: Friends: Players get no notification that their clan has been dismantled.

    [YLD-18184] Fixed: Monetization: Automatic servers kick player for being afk very fast

    [YLD-19579] Fixed: Monetization: Monetized scenarios are shown as inactive with in-game purchases in main menu

    [YLD-3199][YLD-4152] Fixed: Teepees and plane wrecks now properly collide with camera

    [YLD-8772] Fixed: Power jacket now protects against explosive damage

    [YLD-9337] Fixed: Submitting long note text should no longer break clients. Note length limited to 500 characters.

    [YLD-15616] Fixed: Infinite bamboo exploit

    [YLD-15999] Fixed: Indestructible explosive should not explode when there is explosion near to them. (they will still explode when you throw them)

    [YLD-20355] Fixed: Speak bubbles float too slowly behind characters

    [YLD-20292] Fixed: When you dismount a horse while holding shift, horse will be walking slowly by default next time you mount it

    [YLD-20250] Fixed: Account linking would fail with endless loading.

    [YLD-20177] Fixed: Monetization testing mode now works properly when hosting a locally exported game on rented server. Previously client would never get the popup.

    [YLD-19967] Fixed: Removed some memory leaks

    [YLD-18490] Fixed: Incorrect text in deconstruct notification

    [YLD-19632] Fixed: Radial menu not closing when confirming construction mode

    [YLD-19491] Fixed: Cars could get stuck into impassable barriers

    [YLD-19066] Fixed: Animator with Time set to 0 or negative value will show proper message

    [YLD-19219] Fixed: Eat action does not appear when item is selected in inventory

    [YLD-17547] Fixed: Life-changing potion unequips your current costume.

    [YLD-18957] Fixed: Two-handed items no longer levitate during ragdoll.

    [YLD-16439] Fixed: Player offline immunity should no longer inhibit melee attack effect prediction on clients.

    [YLD-18277] Fixed: Items should now play correct sounds when hitting objects that do not get disintegrated

    [YLD-18466] Fixed: Game name in Current/Previous game in the friends panel was not translated.

    [YLD-17520] Fixed: When changing number of operands, tiles are mixing colors

    [YLD-18101] Fixed: Hotbar items pulsing for no reason

    [YLD-18673] Fixed: Underwater terrain generated in 0.14.X+ differing from the terrain with same parameters generated in 0.13.X and earlier versions.

    [YLD-18680] Fixed: Cannot teleport player or animals via Editor

    [YLD-18638] Fixed: Oxygen UI is not showing up when player is inside of a car

    [YLD-18191] Fixed: When crafting multiple items, chat shows incorrect number of resulting items

    [YLD-18674] Fixed: Server autorestart notification contains {0} instead of seconds.

    [YLD-18671] Fixed: Potion of speed does not require alchemy table

    [YLD-18076] Fixed: When duplicating a for each cycle, the puzzles break

    [YLD-18503] Fixed: 255th connecting player no longer breaks entity creation on the server, which would result in new players spawning headless and with missing clothing visuals (black torso texture).

    [YLD-18126] Fixed: Containers on ship can't contain other containers (herb bag, soil container etc.)

    [YLD-17688] Fixed: Radial menu doesn't remember which pet was summoned last

    [YLD-18622] Fixed: Horse feeding animation

    [YLD-18492] Fixed: Fashion Room : Avatar in man menu can cast graphical artifacts on clothes

    [YLD-19306] Fixed: Spawn point icon should move with ship

    [YLD-8673] Fixed: NPCs can get stuck in entity when being loaded into the scene

    [YLD-19367] Fixed: Clothing: Pattern shirt broken in inspect

    [YLD-19368] Fixed: Clothes: Winter hat is transparent in one place

    [YLD-19308] Fixed: Spawn point is moving to the new island

    [YLD-9004] Fixed: RE: You cannot finish/rebuild ruined buildings because they are off the grid

    [YLD-20057] Fixed: Random encounters: Player can get stuck on threshold when entering RE 210

    [YLD-20053] Fixed: Random encounters: Textures clipping into each other at RE 58

    [YLD-19204] Fixed: Blueprints: Some energy items can not be added to blueprint

    [YLD-16164] Fixed: Blueprints: There is no notification for Blueprint camera when you confirm selection without any blocks

    [YLD-19347] Fixed: Missing heavy attack particles when attack is charging

    [YLD-7892] Fixed: Ladders and levers remain in scene after destruction of a ship

    [YLD-18107] Fixed: Infinite resources

    [YLD-13761] Fixed: Can't Place Objects on Raft or Boat

    [YLD-19318] Fixed: Health bar color is glitching when you move your camera around

    [YLD-15444] Fixed: Players don't know they have to fix protective barrier to be protected from death character erase timer

    [YLD-8791] Fixed: Actions: Charge Ylandium Engine action is not instantenous, but a Hold action

    [YLD-19808] Fixed: Weapons: Double-barrel weapons do not working properly

    [YLD-19561] Fixed: VS: Storage variable: Cryptic error message when accesing storage variable

    [YLD-19892] Fixed: NPC: when trading with NPC, NPC should not move

    [YLD-19970] Fixed: In Radial Menu the bottom slot doesn't react to mouse click when trying to add new emote

    [YLD-11526] Fixed: Sharegames: There is no way to host your sharegame under some circumstances

    [YLD-19277] Fixed: It is possible to be logged into the same account across multiple game versions at once

    [YLD-8511] Fixed: UI: [Paint gun] Item's color doesn't get updated

    [YLD-15729] Fixed: UI: When entering crafting, the scrollbar in panel on the right is not in default position on top

    [YLD-19972] Fixed: Animals: Leopard charge attack does not hit player

    [YLD-19139] Fixed: Disable drag and drop of entities inside group which is not edited

    [YLD-19965] Fixed: Game set: incorrect error message if you use GUID which is not part of your game set

    [YLD-19890] Fixed: Respawn: Character stuck without respawn after death on dedicated server

    [YLD-19867] Fixed: Exploration : veins are spawned sometimes partially in water

    [YLD-20170] Fixed: Strange sound at start of creative mode

    [YLD-20236] Fixed: Costumes: Remove active costume button not respond

    [YLD-19154] Fixed: Non-universal items are not hidden in universal game sessions

    [YLD-19973] Fixed: Player dismounting horse while slowing down

    [YLD-18721] Fixed: Animations: character hit when holding tools like paintgun or terraformer has incorrect animation

    [YLD-20386] Fixed: Horse: Player will be teleported to the hillside when summon while riding the horse

    [YLD-20271] Fixed: Weird vegetation trembling when the player is moving

    [YLD-20400] Fixed: Rented servers : server window does not refresh if you delete save and not save it

    [YLD-20437] Fixed: Environment: The level of light environment changed during certain actions

    [YLD-20470] Fixed: Tooltip for actions that require left or right mouse button shows the wrong button

    [YLD-20181] Fixed: Audio: Cars: Offset steam engine sound

    [YLD-18973] Fixed: Wrong flowers holding

    [YLD-15961] Fixed: Character: you should be able to equip items while sitting lying

    [YLD-17107] Fixed: Chat: Bold text is hard to read

    [YLD-20114] Fixed: Cars: Unstuck feature: Unstucking vehicle has different results with the same notification: Vehicle was returned to your original position

    [YLD-14469] Fixed: Server renting: When you turn server on or off or when you prolong its subscription, it will unmark that server

    [YLD-11225] Fixed: Player A will begin to shake when 2 players are killed at the same location

    [YLD-10226] Fixed: Glow potion doubled in crafting menu

    [YLD-12982] Fixed: Vicinity: some items disappear in ui during dropping

    [YLD-5668] Fixed: Animals onboard ship can tip the whole ship over

    [YLD-13639] Fixed: Lighting: Power helmet doesn't work after you Exit to Main Menu and load the save again

    [YLD-20738] Fixed: Breaking down an item in item inspect window doesn't show notification about added items

    [YLD-19226] Fixed: Pickable block issues in multiplayer

    [YLD-18519] Fixed: Protected workshop scenario with world saving enabled should not have play button active

    [YLD-9691] Fixed: NPCs falling through the ground (Editor map)

    [YLD-20461] Fixed: Animals teleport on steep surfaces

    [YLD-14828] Fixed: You can equip items while controlling cannon or catapult

    [YLD-16459] Fixed: Heavy attack will make people disconnected in their protection barriers stand up

    [YLD-8574] Fixed: Character can keep falling into infinite depths, nuking the server

    [YLD-19886] Fixed: Mutated bears clip through hills

    [YLD-20456] Fixed: Hotbar appears after loading game on death

    [YLD-16832] Fixed: Sleeping bug - day/night animation not played

    [YLD-10864] Fixed: Horse ovement may continue indefinitely in the water

    [YLD-12761] Fixed: Problem with the logic "establish color"

    [YLD-11843] Fixed: Sharegames: Trying to add sharegame over your tier size makes that game disappear until client is restarted

    [YLD-7370] Fixed: Character: You don't get ship's momentum when you jump from it

    [YLD-20570] Fixed: Seaweed collision with the character looks off

    [YLD-12136][YLD-16641] Fixed: Water surface should be rendered without random holes in the ocean

    Fixed: Trading - you can remove items which are offered by other player when right-clicked

    Fixed: Simulated water level in scenarios utilizing lightweight water simulation now corresponds more closely with the visuals.

    Fixed: Vegetation was not moving in the wind after exiting editor.


    • [YLD-19960] Removed: Spike trap and bear trap removed until NPCs can interact with them
    • [YLD-19548] Removed: Pause menu: Remove "Multiplayer settings" button from universal version of the game
    • Removed: Durability feature has been removed
    • Removed: Repair kits removed from game
    • Removed: Sandstone vein and flint vein are not present anymore
    • Removed: Players can no longer gather wood directly from trees

    • Playlands - Enjoy our new communal area with fun(ny) mini-games and bling yourself out in our spiffy Fashion Room. By playing mini-games you’ll increase your personal level and thus be able to obtain even more exclusive attire!
    • Support for mobile devices – By saving your scenario as 'universal', it can be played both on PC and mobile versions of Ylands. While the latter is not yet available, it's good to be ready for when it comes!
    • Persistent user data - Creators can now keep data (such as game progress) on game servers and keep them relevant across game sessions, servers, and platforms! Imagine the possibilities!
    • UI Editor – Even more customization options for Creators! Now you’ll be able to create custom UI’s with panels, buttons, input fields and images.
    • Monetization – Creators will be able to monetize pretty much any element in their game for the in-game currency: Coyns.
    • Character Visual overhaul – All animals and characters are receiving a face-lift to keep them fresh and beautiful.
    • AI overhaul – Animals and character also got a brain-lift and will react much more naturally in the future. So no more overly aggressive penguins thinking they’re predators!
    • Custom controls input – As with the UI, Creators will also be able to customize player controls in script to really make every game unique.
    • Path Editor - Ever wanted to see a building block move in a tangent line? You can do it yourself now in the powerful & fun Path Editor!
    • Horse controls overhaul – Horses will be much more controllable and won’t walk in circles or head down in the ground…hopefully. Who’s ready for the rodeo?!
    • Various gameplay improvements - We touched up on some of the existing systems, making sure they play nicely with the new ones and kept working on enhancing the overall feel of the game.
    • Chat improvements - It is now easier than ever to tell the world about your newly dyed ship.
    • Avatars screen overhaul - It's like looking in a mirror.
    • Codex – Your trusty companion in Ylands is much more informed lately and you’ll find useful explanations and links to our ever-expanding wiki.


    [YLD-17684] [Editor] Added: Impassable barrier toggle if barrier should also block camera or should not

    [Editor] Added: Each entity has "interactable" property in object properties now

    [Chat] Added: /clearchat console command, which removes all messages from chat

    [Visual Scripting] Added: Is colorable color 1/2/3

    [YLD-15972] [Visual Scripting] Added: VS: Entity "Is type" tile

    [Visual Scripting] Added: "New line" constant tile

    [Visual Scripting] Added: New End game tile added

    [YLD-17614] [Visual Scripting] Added: Support to show and hide codex categories for certain players in visual scripting

    [Visual Scripting] Added: Tiles for hiding hotbar/hearts/several character ui tabs

    [YLD-17977] Added: There should be upper limit for what character can eat at once

    [YLD-17978] Added: possibility to mine boulders with pickaxe

    [YLD-17629] Added: Build mode needs to be always in 1st person camera view

    [YLD-17267] Added: Blocked players aren't allowed to trade with a player that blocked them

    Added: New Random encounter

    [YLD-17645] Added: Game cursor should indicate if current tool can be used on a distant object

    [Editor] Tweaked: In non PVP games you do not focus other players in combat now

    [YLD-17633] [Editor] Tweaked: History button is disabled when there is no undo/redo history available

    [YLD-18128] [Editor] Tweaked: Export to workshop will always optimize game for export. (it will weld entities)

    [YLD-17934] [Editor] Tweaked: On control start/stop events are called for both helm/ship now

    [YLD-17513] [Editor] Tweaked: You can now pick entities/game logic outside of the edited group

    [Editor] Tweaked: All new maps are playable on all platforms by default

    [YLD-17291] [Editor] Tweaked: zones shows preview of their color when they are marked as visible

    [Editor] Tweaked: "Scale grid" button removed from the footer. Water/Ground alignment and coordinate system buttons added

    [Friends] Tweaked: Reduced network load when kicking a player from clan

    [Visual Scripting] Tweaked: Better indication of "missing entity/game logic storage" error

    Tweaked: Added and reorganized cube item groups

    Tweaked: Sound of doors opening and closing

    [YLD-18260] Tweaked: Increase the distance players can interact with objects

    Tweaked: Made softer transition from static jump to idle

    Tweaked: Fixed hands and spine in Spear and Unarmed melee animations for new body model

    [YLD-18048] Tweaked: Burning torch can no longer be crafted instead there is an "ignite" button when inspecting a torch (and "extinguish" button for burning torch)

    [YLD-17151] Tweaked: Player won't be able to see online / offline statuses of others who are not his friends

    [YLD-18039] Tweaked: When pvp is turned off, player melee attacks pass through other players

    [YLD-18038] Tweaked: Bullets, arrows and bolts no longer show notifications when they are loaded into a weapon

    [YLD-18002] Tweaked: Sleeping pad is unpacking automatically after it is placed down

    [YLD-18001] Tweaked: Torches no longer get extinguished in rain or inside of the players inventory

    [YLD-13383] Tweaked: Focusing objects is really hard and inaccurate

    [YLD-11973] Tweaked: Digging indicator was changed to a cube which highlights the modified voxels

    [YLD-17644] Tweaked: Digging done by repeated clicking

    Tweaked: Reduced the cooldown after eating/drinking action to 0.5s from 1.5s

    Tweaked: Changed digging with pick loop animation

    Tweaked: Melee to default animation transitions for a new character

    Tweaked: New default 1H run animation

    Tweaked: New 1H default idle, idle jump and pickup animations

    [YLD-17391] Tweaked: Dragonling inspect cage sound volume

    Tweaked: Drastically reduced the amount of network communication when refreshing your friend/clan list

    Tweaked: Big + small mammal footsteps sound

    [YLD-18214] Set stick as a weapon that deals some very low damage

    [YLD-18234] Matchmaking panel with red exclamation mark looks like something went wrong

    [YLD-18552] Tweaked: Horses will now receive fall damage only if they fall from real heights (five times larger threshold than with player characters)

    Tweaked: Camera distance in 3rd person view

    [Animals] Removed: Shark was temporarily removed to receive an overhaul to work with the new AI system

    [Animals] Tweaked: Arctic Wolf was remodelled to work with the new AI system

    [Animals] Tweaked: Black Bear was remodelled to work with the new AI system

    [Animals] Tweaked: Boar was remodelled to work with the new AI system

    [Animals] Tweaked: Brown Bear was remodelled to work with the new AI system

    [Animals] Tweaked: Goat was remodelled to work with the new AI system

    [Animals] Tweaked: Horse was remodelled to work with the new AI system

    [Animals] Tweaked: Leopard was remodelled to work with the new AI system

    [Animals] Tweaked: Panther was remodelled to work with the new AI system

    [Animals] Tweaked: Polar Bear was remodelled to work with the new AI system

    [Animals] Tweaked: Puma was remodelled to work with the new AI system

    [Animals] Tweaked: Rabbit was remodelled to work with the new AI system

    [Animals] Tweaked: Wolf was remodelled to work with the new AI system

    [Animals] Tweaked: Ostrich was remodelled to work with the new AI system

    [Animals] Tweaked: Mutated Bear was remodelled to work with the new AI system

    [Animals] Tweaked: Mutated Bear Alpha was remodelled to work with the new AI system

    [Animals] Tweaked: Mutated Leopard was remodelled to work with the new AI system

    [Animals] Tweaked: Mutated Leopard Alpha was remodelled to work with the new AI system

    [Animals] Tweaked: Mutated Wolf was remodelled to work with the new AI system

    [Animals] Tweaked: Mutated Wolf Alpha was remodelled to work with the new AI system


    [Animals] Added: Tiger

    [Animals] Added: Deer

    [Animals] Added: Honey Badger

    [Animals] Added: Camel

    [Animals] Added: Sheep


    [YLD-17866] [Blueprints] Fixed: Blueprints of door objects now have proper visual bounds, resulting in more proper thumbnails and correctly positioned overlapping red block when they cannot be placed

    [YLD-18195] [Blueprints] Fixed: Entities with multiple colliders would spawn multiple times in a blueprint. (Fix will apply only for newly captured blueprints.)

    [YLD-17511] [Blueprints] Fixed: Blueprint can be placed inside of car

    [YLD-17378] [Blueprints] Fixed: Blueprint can be placed on and inside ships and cars

    [YLD-17417] [Camera] Fixed: Switching from building material to ranged weapon in the hotbar activates combat camera

    [YLD-18429] [Editor] Fixed: Undo/redo of edited weld did not correctly updated selection box

    [YLD-18540] [Editor] Fixed: Deleted NPC did not reappear on Undo/Redo (you had to save and load game again)

    [YLD-18155] [Editor] Fixed: Transform gizmo could have been deleted when doing batched undo/redo

    [YLD-17621] [Editor] Fixed: Bulk undo/redo of creating/deleting entities and energy links among them did not work correctly

    [YLD-18074] [Editor] Fixed: in editor the "SYSTEM: Saving..." message appears with a significant delay after clicking the save button

    [YLD-18003] [Editor] Fixed: Spawning and despawning of the same type of game logic object was slower and slower

    [YLD-17957] [Editor] Fixed: Deleting of empty template could cause missing objects after save

    [YLD-16300] [Editor] Fixed: Event listener listening to reading specific entity did not trigger

    [YLD-17899] [Editor] Fixed: Ask player prompt stops working after pressing "NO" on answer confirmation

    [YLD-17910] [Editor] Fixed: Save scenario pop-up does not appear when opening another scenario

    [YLD-17699] [Editor] Fixed: When copying Storage game logic objects referencing each other then they should reference their copies not to original object

    [YLD-17613] [Editor] Fixed: Undo of entity deletation did not recover correctly its relations to other objects

    [YLD-16569] [Editor] Fixed: Cancel of editing empty weld froze the game

    [YLD-17563] [Editor] Fixed: Child animated objects did not trigger in trigger zones (child non animated objects will not trigger - no change there)

    [YLD-16418] [Editor] Fixed: Editing parameter is loosing focus

    [YLD-16543] [Editor] Fixed: Copy/paste/cut did not work while editing group/weld

    [YLD-17507] [Editor] Fixed: If you destroy the trigger entity in animated trigger zone it could stop to trigger again

    [YLD-14039] [Editor] Fixed: Custom interaction hints were mixed if target entities were to close to each other

    [YLD-17215] [Editor] Fixed: Objects animators are not stored properly in compositions (or when copy-pasted)

    [Editor] Fixed: Objects in preview of composition being placed could be wrongly rotated

    [Editor] Fixed: When making more than 50 changes while editing weld then it was not possible to exit weld edit mode properly

    [Editor] Fixed: Loading your game with active redo steps in new version of Ylands could cause problems

    [YLD-18327] [Editor] Terrain keeps disappearing on the first scenario in editor

    [YLD-12910] [Editor] You can not write decimal numbers into Vector3 literal while using Spanish

    [YLD-17640] [Editor] Quit to main menu button does not ask you whether you want to save changes

    [YLD-17559] [Editor] Restarting the game via script does not rejoin the clients

    [YLD-17197][Editor] You can delete all the entities while editing weld, which leads to stuck

    [YLD-18052][YLD-18051] [Visual Scripting] Fixed: Providing wrong type to Set property tiles will now show proper error message

    [YLD-16835] [Visual Scripting] Fixed: Spawn entity instruction error messages were not helpful

    [Visual Scripting] Fixed: Adding new parameter to existing storage instruction could cause a problem in calling the instruction from different scripts

    [YLD-17491] [Visual Scripting] Fixed: There is no error message when using Entity storage without adding it to an entity

    [Visual Scripting] Fixed: Animated entities were not detected by static trigger zone (entities part of group/vehicle will still be ignored by static trigger zones)

    [YLD-17247] [Visual Scripting] Fixed: transform position/rotation instruction tiles did not work on dynamic objects correctly

    [Visual Scripting] Fixed: On movement/rotation instruction end is called even if target position/orientation is same as the initial position/orientation

    [YLD-17349] [Visual Scripting] Fixed: Player events were not called in the same order for the first player and for the others. Now is order same. (On start, On create, On awake, On team spawn, On role spawn, On spawn point spawn, On team connected, On role connected)

    [Visual Scripting] Fixed: Get Loaded ammo did not work correctly

    [Visual Scripting] Fixed: Subtracting wrong types now shows proper error in the log

    [YLD-17250] [Visual Scripting] Fixed: Calling "Move to" on an object which ended its movement in the same frame could cause that second move to was not executed

    [YLD-17285][YLD-17276] [Visual Scripting] Fixed: Picking buttons in visual scripting can be clicked when puzzles are in the left bar

    [YLD-16444] [Visual Scripting] Fixed: Second particle effect played on the same spot overriden the first one

    [YLD-17483] [Visual Scripting] Tile window size is changing incorrectly

    [YLD-17478] [Visual Scripting] Variables created after using object, entity, logic or color picker are invisible

    [YLD-17466] [Visual Scripting] stuck when pick group from search bar

    [YLD-17272] [Visual Scripting] Deleting delay tile deletes only tile contents, not the tile itself

    [YLD-17270] [Visual Scripting] Deleting of script tiles in custom instruction can cause game stuck

    [YLD-18323] [Items] Bark armor boots model has no back-faces around the toe and ball parts

    [YLD-18317] [Items] Armor_Bark_skin01_body has emitted/shone the flare-like fx when being hold in hands

    [YLD-18295] [Items] Armor_Leather_skin02_legs is distorted when equipped

    [YLD-17224] [Items] Fixed: Iron axe skin no particles on heavy attack charge

    [YLD-18069] [Items] Painting Wrong Carpet

    [YLD-18031] [Items] Pirate boots have strange shadows

    [YLD-17442] [Items] Visual glitch on engine indicators

    [YLD-18286] [Items] Armor_Stone_skin01_feet is not visible when worn

    [YLD-17048] [Friends] Players are not able to send another friend request after the first one is declined

    [YLD-16985] [Friends] You get asked for password if you accept Invite to Game with password

    [YLD-17505] [Friends] Fixed: You would get a message sound whenever a player went online or offline

    [Friends] Fixed: Fixed a problem where if a user accepted a clan invitation while the clan leader had their detail open, the detail would not immediately update

    [Friends] Fixed: Fixed "current game players" and "previous game players" lists not counting your own character in (your character won't display in the grid, but the player count will count you in now)

    [YLD-17179] [Friends] Fixed: Blocking player that you sent friend request to breaks friends behaviour

    [YLD-17221] [Friends] Writing message in friend list will focus out from chat after moment

    [YLD-16127] [UI] Fixed: Server managment: No indication of promoted player

    [YLD-17263] [UI] Fixed: Creator cube: all flora groups have seedling or sapling icons

    [YLD-18185] [UI] Inventory and crafting windows can be open at the same time

    [YLD-18508] [Hints] Fixed: Hints for entering combat mode are not present

    [YLD-13454] [Combat] Fixed: Possible to toggle combat mode

    [YLD-17544] [Camera] Fixed: After switching to and from freeplacing mode with high tech tools camera does not return to aiming mode

    [YLD-17655] [Random Encounters] Fixed: RE buildings spawned in the same place clipping

    [YLD-17076] [Random Encounters] Fixed: Some RE buildings are generated misplaced

    [YLD-14274] [Random Encounters] Fixed: Blocks levitating in the air around Random encounter

    [YLD-17578] [Environment] Fixed: Islands generate with very steep transition to water

    [YLD-14550][YLD-14736] [Environment] Fixed: Underwater spawned items are levitating in the air

    [Environment] Fixed: Sea Urchins are spawning underground on the shallowest level of water, and still damage the player

    [YLD-17634] [Vehicles] Fixed: You can place blocks and ship / car parts outside construction mode via freeplacing

    [Audio] Fixed: Timed explosives now use the correct audio definition

    [YLD-17465] [Audio] Fixed: Padlock sound source position

    [YLD-15669] [Audio] Fixed: Missing placing sound of boats and rafts

    [YLD-16266] [Building] Fixed: Deconstruct of blocks doesn't work on Dedicated server

    [YLD-16745] [Building] Fixed: Building on vehicles can falsely report "Location is inside other player's protective barrier."

    [YLD-17251] [Building] Fixed: Broken construction mode (wrong dissolved entity positions)

    [Chat] Fixed: A problem where after reconnecting to the chat service, the game would not properly show other player games info

    [YLD-18246] [Chat] System Warning message about ALL chat is not shown in main menu

    [YLD-18133] [Chat] Change formatting of /cmdlist

    [YLD-18073] [Chat] Can't close the chat after testing game in the Editor

    [YLD-17468] [Chat] Hints you get from /help command won't disappear once you send a message

    [YLD-17356] [Chat] There is a wrong System message when writing to All/Game chat in Editor

    [YLD-17308] [Chat] Chat stops working after saving the game in editor

    [YLD-17246] [Chat] Chat without cursor after someone offers you trade with chat open and you ignore or accept and cancel the offer

    [DS] Fixed: Fixed an issue where rented/dedicated servers wouldn't properly start up in some cases

    [YLD-17454] [Multiplayer] Fixed: Client can get kicked from server, when ship exits from lagged construction mode

    [YLD-18405] [Multiplayer] Problem with sleep in Multiplayer

    [YLD-18330] [Painting] Third channel is not working on Bear hide skirt

    [YLD-18127] [Painting] Belt of southern uniform pants color does not match in inventory and inspect view when wearing

    [YLD-18037] [Painting] Shirt has one channel that does nothing

    [YLD-18029] [Painting] Third channel is not working on Pirate shirt

    [YLD-18257] [Costumes] Alien costume is too bright

    [YLD-18256] [Costumes] Polygons attached to incorrect bone and deformed hands

    [YLD-18072] [Notifications] When dropping a first stack of items into a chest, no Item Removed notification is shown

    [YLD-17681] [Radial Menu] "E" shall also close the radial menu

    [YLD-18018] [Controls] Inventory (Cube) doesn't open when using Tab key

    [YLD-17949] [Welding] All the stair blocks and some irregular blocks have no collision once welded

    [YLD-17232] [Forums] Fatal login error

    [YLD-17213] [Animations] Character is holding cold resistance potion in wrong direction

    [YLD-17296] [Trading] Two players trade when their package are full. The item they choose is inconsistent with that added into the trade bar.

    [YLD-18428] Fixed: An issue where players would be shown twice in the social tab if you added someone and immediately blocked them

    Fixed: Hit detection did not worked correctly on items placed on vehicles

    [YLD-16405] Fixed: there is no support for "custom" video settings

    Removed: glass sphere item was removed from the game

    [YLD-16607] Fixed: Sound volume change of objects when going into a cave

    Fixed: Impact sounds for cactus and umbrella

    Fixed: An issue where a corrupted rented server game could freeze the game while removing the game from the server

    [YLD-17530] Fixed: when trade is initiated, client will not see the UI

    Fixed: Fixed shoulders for new character on Emote_Shrug animation

    [YLD-17570] Fixed: Set missing mask on two-handed melee animations

    Fixed: Seed planting would always emit sounds as if you were planting the seed on grass

    Fixed: When a player accepted your friend request, their game info would not be sent

    [YLD-17300] Fixed: issues with "recent game players"

    [YLD-17173] Fixed: Terrain Generation: cliffs are too smooth

    Fixed: Game names in social tab are not translated

    [YLD-17241] Fixed: Rented server game type not translated

    Fixed: VS: string literals with '\' inside a text did not work correctly

    [YLD-16449] Fixed: When scrolling trading can break

    [YLD-17068] Fixed: Tripple key tap should not be count as 2 double taps (Start flying and going up immediately did not work correctly)

    [YLD-17039] Fixed: When offering items one by one trade fails

    Fixed: Clients don't receive "inventory full" warning

    Fixed: Egyptian sickle sword is now held correctly in hand

    [YLD-18476] Terrain grid was generated on the same height as treetops when there was a tree nearby

    [YLD-18452] The newly created game name can be too long

    [YLD-18418] Player data was out of sync in multiplayer rooms, and players who joined the room could not see the homeowner player's character

    [YLD-18392] In the creation mode, the character riding a horse will have an abnormal Angle of view

    [YLD-18294] Show small loading popup with cancel button on cancelable connection events

    [YLD-18220] Extract resin makes the player perform an attack after an action is finished

    [YLD-17929] Specific scenario can not be exported for workshop

    [YLD-17673] Ladders are not working

    [YLD-17542] Blueprint allocates an unreasonable amount of memory

    [YLD-17469] Game stuck in return to the main menu

    [YLD-17360] Trade breaks if you offer 7 items and scroll

    [YLD-17359] Remove Codex alerts reset option

    [YLD-17301] When using a cannon, the up-and-down direction is reversed

    [YLD-17299] On AMD graphics card, the screen blinks black when looking at specific structures or models

    [YLD-17143] Underwater wall creates a small pond

    [YLD-16243] Hair is visible through pirate captain hat

    [YLD-18673] Terrain under sea broken and plants floating

    [YLD-18697] Players cannot enter the game directly by entering the room number

    [YLD-18273] All DS servers shown as hosted by Ylands (temporarily deactivated feature and will be reintroduced later)


    • Friends list - add players to your friend list. See what they’re currently playing and join them or invite them to your game.
    • Chat system - now you can talk to people close to you in the game world, send messages to everyone in that game (Game channel); to specific players whether they are in the same game, *Main Menu or even the Editor (Whisper channel); or to all members of your clan (Clan channel)
    • Clans - create your clan today! Let your friends join and chat together. Clan functionality will be gradually expanded.
    • New terrain generator - we’ve added the first iteration of our new terrain generator. We are still tweaking the system, so there can be places where the generated terrain looks less than ideal, but that will be fixed. This new generator will allow us to create interesting and unique terrain features, which will make maps much more interesting. Please note: options for generating ylands in Creative mode were adjusted to the new system and as such, some options were removed (e.g.: terrain type, land count, etc.).
    • Advanced object grouping - organize your objects into neat groups. Take advantage of performing operations with parenting objects, saving a lot of time and effort.
    • Dynamic objects - set objects (or whole groups) as dynamic and then animate their movement and rotation via new animator game logic objects. Use platforms to smoothly transport characters. Preview your animations via Test animator option (default: F7).
    • New costume - what could it be...


    [YLD-13963] [Audio] Tweaked engine sound volumes

    [YLD-14915] [Audio] Added new bandaging sound

    [Audio] Added sound for building fire from remains of campfire

    [Audio] Added sound for lighting torch using other torch

    [Audio] Added summon horse character sound

    [Audio] Added missing sound for ignite when you ignite item on ground

    [Audio] Added SFX to 2HM jump attack, more exaggerated windup position for 2HM jump attack

    [Audio] Added missing sound in jump attacks, exaggerated animation in 1HM and 2HM jump attacks

    [Audio] Tweaked hooves small footsteps sound

    [Audio] Tweaked big + small mammal footsteps sound

    [Audio] Tweaked doorsteps volume

    [Audio] Added new item drop sounds

    [Audio] Added artkits for normal landing sound

    [Audio] Tweaked landing sounds

    [Audio] Tweaked player hurt sound volume

    [Audio] Added water sounds for digging with Pickaxe + Spade

    [Audio] Tweaked crossbow reload sound volume

    [Audio] Tweaked volume for collect sounds

    [Audio] Tweaked volume curves for animal footsteps. Panther and crab footsteps volume.

    [Audio] Added new drop sounds for different items

    [YLD-14929] [Editor] Double click will now open Object properties of all currently selected objects

    [Editor] 'Esc' is now alternative key to close current mode (Group editing, Weld editing, Animators preview)

    [Editor] Updated game logic icon colors

    [YLD-16920] [Visual Scripting] Added tan and atan instruction tiles

    [YLD-16580] [Visual Scripting] New event "On defend end" added to an Event listener

    [YLD-16743] [Visual Scripting] On pick event split to 2: "On pick start" and "On pick end". Target entity can be different for stackable items. "On pick start" returns stack which was on the ground. "On pick end" returns stack in the inventory (which could be merged with another stack)

    [YLD-16533] [Visual Scripting] Added "Dodge distance" option to Speed bonus

    [YLD-16632] [Visual Scripting] Equip used on items which are not part of armor will be assigned to the 0 slot and that slot becomes activated

    [YLD-16578] [Visual Scripting] Added set hotbar slot script tile

    [Visual Scripting] Spawn entity to container will return merged item if spawned item was merged to one stack (it used to return nothing)

    [YLD-6357] Added recipe for Energy "NOT" gate

    [YLD-12749] Armor can be equipped from vicinity slots

    [YLD-15700] Added armor stats to: Inventory Item detail, Inventory Vicinity item detail, Cube, Inventory Item detail, Trading "My Inventory" Item detail, Trading NPC inventory Item detail, Trading NPC, Bundle Item Detail, Item detail Popup window

    [YLD-12616] When creating a new game a random seed is always selected. Players can use the command /showseed to display the seed of a map they are currently playing /collidercount command is now public. Reports number of currently active colliders.

    Players can now cancel crafting using RMB on crafting in progress

    Players can now take items from workstations using RMB on crafted items

    Energy linker now triggers combat camera for better targeting

    Players can now sort items inside containers

    New set of useful symbols and numbers

    Vicinity items are now ordered by custom or entity name

    Extended catapult's Y axis rotation angle

    Added new male and female heads

    Potion Of Speed is back in the game



    [YLD-15860] [Audio] Ticking sound of ylandium engine can be heard from great distance

    [YLD-16615] [Audio] SFX settings do not affect GUI sounds

    [YLD-14728] [Audio] When riding a horse, footsteps output changes from animal footsteps to player footsteps

    [YLD-12082] [Audio] Battle music does not loop anymore after respawn in edge when player was killed before the music actually started playing

    [YLD-14909] [Audio] Opening dialogue window with NPC does not have any sound

    [YLD-16326] [Audio] Too loud and repeating sound of water splashing when sailing backwards

    [YLD-16615] [Audio] GUI sounds volume is now respecting the SFX volume settings

    [YLD-14715] [Audio] Some animals are missing a sound for eating and sound of lowering and raising sails is way too loud

    [YLD-14919] [Audio] Lighting a torch with another torch sounds like lighter

    [YLD-14897] [Audio] Missing sound for build fire interaction

    [YLD-14910] [Audio] Aesop's fables book has different sound of drop to inventory than other books

    [YLD-12081] [Audio] Music can't be heard randomly anymore for a few extra seconds while muted due to weather conditions

    [Audio] Sound of bomb explosion has a short delay

    [Audio] Fixed various sound issues related to energy

    [Audio] One of the mummy footsteps had missing sound sometimes

    [Audio] Fixed Inventory add sound for Aesop fable book

    [YLD-16718] [Dedicated Server] Player teleports after dismounting car to the place where they last mounted

    [YLD-16642] [Dedicated Server] Player is stuck in return to main menu if server is manually restarted

    [YLD-13326] [Editor] Container - some entity previews were not complete (eggs)

    [YLD-12163] [Editor] "Aim To" allowed you to pick non-cannon entities with entity picker

    [YLD-16104] [Editor] V key is invalid when NPC is placed in the Editor

    [YLD-16498] [Editor] Some vases couldn't be set as tradeable

    [YLD-8015] [Editor] Generate New Terrain seed is always the same, unless you manually change it

    [YLD-11745] [Editor] There is no way how to use context menu in character mode

    [YLD-16098] [Editor] Black shirt in Object properties window after "Randomise" was clicked

    [YLD-16379] [Editor] Adding new objects to edited entity weld in the group did not work correctly

    [YLD-16264] [Editor] It was possible to save as scenario with empty name

    [YLD-16527] [Editor] Cutting item (Ctrl+X) from weld will break the weld

    [YLD-16451] [Editor] No pivot was selected after breaking some entity welds

    [Editor] Play test after deleting Player role/team could cause a small error (notification message)

    [Editor] Fixed waypoint icon

    [Editor] Fixed Logic Storage description text

    [YLD-11765] [Feedback tracker] You can duplicate items in the inventory

    [YLD-15521] [GUI] Workstation recipes do not show how many of them were created

    [YLD-15534] [GUI] Pending tab is not selected and recipe tab is not dimmed in particular situation

    [YLD-16025] [GUI] Autobalance is creating golden pebble slots with no count

    [YLD-16896] [GUI] There is a placing crosshair displayed for a second when aiming a weapon

    [YLD-16879] [GUI] New crosshair is hindering view

    [YLD-15717] [GUI] Trading with full inventory drops the item on the ground, without any warning/notification and "Trade Successful" message

    [YLD-16885] [GUI] Crosshair appears when character enters ragdoll

    [YLD-16060] [Items] 3x3x3 brick block did not have second color channel

    [YLD-10553] [Items] "Any vegetable" "Any mortar" and "Any writing tool" had no icon

    [YLD-16119] [Items] Items were not stacked automatically if you were trying to pick more items than can be stacked with the ones you already had

    [YLD-16222] [Items] Egyptian dagger and Pharaoh scepter had incorrect textures

    [YLD-3558] [MP] Ragdoll after falling is not synchronized between host and a client

    [YLD-7601] [MP] Ragdoll of dead bodies is in different positions for different players

    [YLD-14622] [Ragdoll] If you fall from a greater height while in ragdoll, you fall through the terrain

    [YLD-15719] [Ragdoll] Camera does not follow ragdolled character after death properly

    [YLD-16831] [Sleeping] White screen instead of transparent GUI background

    [YLD-15801] [Sleeping] When client moves mouse around the center of the sleeping UI sun will move just once

    [YLD-16613] [Terrain] Client doesn't see any terrain changes

    [YLD-16871] [Terrain] Terrain is blinking in distance if you move cursor too fast

    [YLD-16751] [UI] Text bubbles are glitching as players move around

    [YLD-16842] [UI] Misplaced buttons when no item is selected in inventory, creator cube, workstations, cannons and catapult

    [YLD-7330] [UI] Mutated penguin model is too large in inventory

    [YLD-16091] [Visual Scripting] Camera "look at" does not work when console is opened

    [YLD-16421] [Visual Scripting] Logic storage: Adding instruction parameter problem

    [YLD-16884] [Visual Scripting] Snapping problems

    [YLD-16710] [Visual Scripting] Logic puzzle pieces are overlapping

    [YLD-16444] [Visual Scripting] Second particle effect played on the same spot overrode the first one

    [YLD-16418] [Visual Scripting] Adding/removing arguments from Game logic storage's instruction definition did not work correctly

    [YLD-16209] [Visual Scripting] Spawning a lot of particles in short time could mix them (spawn the earlier one later than the later ones)

    [YLD-16211] [Visual Scripting] Error stack trace could be broken if you had multilines text tiles in your script

    [YLD-16210] [Visual Scripting] Setting description of stackable items did not work for the first time

    [YLD-16475] [Visual Scripting] Loop/Break tile will be colored red if outside of any loop

    [YLD-16490] [Visual Scripting] When moving puzzles with a return puzzle at the end between other puzzles, visual scripting broke

    [YLD-13333] [Visual Scripting] Fixed issue with literal puzzles being hidden by parts of puzzle they are inside of

    [Visual Scripting] Teleporting player to land when they were swimming did not work

    [Visual Scripting] If player placed literal puzzle to a slot, the slot would expand too much

    [YLD-16188] [YLD-16189] Players who died too far from each other in multiplayer can no longer trade and/or they see each other crawling instead of normally walking

    [YLD-16664] Player can terraform water, and after unloading and reloading terrain, they can see the changes

    [YLD-15022] Create basic options should be visible in advanced options too

    [YLD-15453] Equipped items cannot be thrown to vicinity

    [YLD-16673] Snow doesn't remain on the terrain during a snowstorm

    [YLD-15752] Fixed issue which would cause the game to freeze upon crafting multiple items

    [YLD-16284] Game is stuck after trying to deconstruct things inside your barrier

    [YLD-12972] All padlocks are now placed consistently to the hotbar from the Creator Cube

    [YLD-14395] Plants sometimes grow from water

    [YLD-16196] Not controllable boats/rafts in old saves and scenarios

    [YLD-16310] Ship/Boat/Raft in Placing mode is not positioned properly when player is standing in shallow water

    [YLD-16162] When you search in the creator cube for the second time after you dragged an item to the hotbar, the search bar will respond to key bindings

    [YLD-16212] In the backpack, search for existing items, enter the item name, and the result is blank

    [YLD-16208] Fixed pet preview influenced by ingame light

    [YLD-14213] Cannot delete saves of non-owned sharegames

    [YLD-16219] Fixed missing translations on map buttons

    [YLD-6767] Red brick block in the Fort wall random encounter has no translation (Czech)

    [YLD-16182] The game now correctly respects the Dynamic Foliage option set in the Main Menu

    [YLD-16150] Getting a trade offer locks player in combat mode

    [YLD-15762] You can spawn cars into terrain

    [YLD-16320] Picking up items in MP will close inspection window for clients

    [YLD-8081] When blocks were taken from a vehicle (ship or car) before hardening, one of those blocks couldn't be placed into grid before the 2 minutes timer runs out

    [YLD-15548] Grenades and projectiles can be thrown/shot through terrain in some cases

    [YLD-16406] Fixed clipping though the walls when exiting from the vehicle

    [YLD-16457] Crafting now displays correct amount of items that will be crafted

    [YLD-16513] Duck boat transforms into upper deck boat wreck when it is destroyed

    [YLD-16319] Rubber trees already have cut decal on their trunks

    [YLD-16388] Large welded structures with confined spaces are not transparent anymore when camera gets close

    [YLD-15404] Deer stand RE 117 has too short ladder

    [YLD-12675] Small target is not visible in hands

    [YLD-16603] Objects and terrain near the edge of the screen are rendered during rapid movement again

    [YLD-16788] Fixed rare error when placing duplicate Entity Welds into the world

    [YLD-15907] Character no longer performs light attack when releasing primary mouse button after an unrelated action

    [YLD-14696] Depositing items in a container with high network latency should no longer delete and/or duplicate items

    Fixed: ranged combat camera stays disabled after toggling placing mode

  • What was so far called "Survive" mode is now the "Explore" scenario. In this scenario a large map will be created and various types of ylands (with diverse biomes) will be part of it, being able to travel to the different ylands on the map by boat. For the exploration to be easier just look at the sky and follow the Birds, they'll help you find the other ylands. Having a map with you might also be a good idea (as long as you have it in the hotbar, your path will be stored)



    • Equippable items' tooltip now shows info about which equipment slot they belong to
    • Added reset hints button
    • Launcher now uses the same language that the player has set in the game (or system language, if they're running the launcher for the first time)
    • Added sounds for rowing, some animal deaths and harvesting
    • Added sounds for fires, doors and containers
    • Added sound of hitting glass
    • All veins redistributed over the climate zones



    • [Mutiplayer] You can now see where exactly the other players are aiming at with their guns
    • Animals don't wake up now when player is far away from them
    • All flora growth time is shorter now
    • Trees are not harvested for wood anymore, the new action is called "collect wood"
    • Target slot now gets highlighted when hovering over equippable item
    • Changing active panel to Crafting/Inventory/Cube resets selected filter category to all, resulting in less confusion
    • Animals won't attack players in vehicles now
    • Elevating to a water surface is much faster
    • You create your path in the first map in the hotbar (if you have more than one). You do not have to have the map as an active item, just in the hotbar
    • Map is now easier to craft (leather, not paper)
    • Out of ammo warning is no longer shown when equipping a gun that, while not having ammo in inventory, still has some ammo loaded


    Coming Soon to your ylands… Boats & Buccaneers!

    You thought we were done with the boats? No way, sir! We want the ships to be as awesome as possible - and what is more awesome than ships? BIGGER SHIPS! And what is more awesome than big ships? SHIPS THAT YOU CAN CUSTOMIZE! And part of the joy of having awesome things is to show off in front of your friends, right? So we'd like to make the Multiplayer experience as smooth as possible as well.